51

(9 replies, posted in Q & A)

Updated post, I had a few incorrect figures when I typed it up just now and it didn't add up.

Fixed my brain and it works again. If I forget any bonuses let me know. Always happy to throw some more EP on the fire in the name of testing.

52

(9 replies, posted in Q & A)

RB = Robot Bonus
EM = Extensive Mining extension level
EOM = Extensive Ore Mining extension level (e.g. Extensive Titan Mining)
TB = Tuning Bonus
TQ = Tuning Quanity
SB = Spark Bonus

EMB = Extensive Mining Bonus = (EM*0.01)
EOMB = Extensive Ore Mining Bonus = (EOM*0.03)

(1 + EMB + RB + SB) * (1+EOMB) * [((1 + T) ^ TQ)...]

Each tuning of a different value stacks separately

Examples:
Argano with a 50% bonus and level 5 Extensive Mining
(1 + 0.05 + 0.50 + 0.00) = 1.55 (55%)

Argano with a 50% bonus, level 5 Extensive Mining, 1% spark, level 5 extensive titan mining, 1 T1 Tuning
(1 + 0.05 + 0.50 + 0.01) * (1+0.15) * ((1+0.05)^1) = 1.56 * 1.15 * 1.05 = 1.8837 (88.37%)

Argano with a 50% bonus, level 5 Extensive Mining, 1% spark, level 5 extensive titan mining, 1 T1 Tuning, 1 T4 Tuning
(1 + 0.05 + 0.50 + 0.01) * (1+0.15) * ((1+0.05)^1) * ((1+0.10)^1) = 1.56 * 1.15 * 1.05 * 1.10 = 2.07207 (107.21%)

Please could something be coded in so that if multiple assignments are available you do not get the same assignment as the previous assignment you took. If you accept the assignment and cancel it you shouldn't then get the same one again, this also goes for successful completion.

If only one is available then it can't be avoided but ideally there should be 5+ assignments per level per type per terminal. (I know, asking a lot).

Reason for this is that it's been requested, suggest and brought up multiple times in help and general chat.

[Work in progress of examples as it takes a long time]

Attalica
New Brandenburg => ICS Alpha
Galoly Belil => Blaha
Blaha I => Galoly I
Blaha II => Galoly II
Radholme West => Radholme West I
Zapetsky Pliel => Radholme West II

Tellesis
Kausdam I <=> Kausdam II
Weyster Port I <=> Weyster Port II
Ponmantel => Ponmantel I
Montabis => Ponmantel II

Daoden
Sangutal => Asintec Alpha
Golpagany => Chotassia II
Chotassia II => Dari I
Dari Shoto => Dari II
Hakkabor => Hakkabor I
Ruydado=> Hakkabor II
Matsu Shoto I => Matsu I
Matsu Shoto II => Matsu II

Shinjalar


New Virginia


Hershfield

Tund Bungler wrote:
Alexander wrote:

The entire network is a mess. Too many left overs from bygone eras.
Rework the entire network of teleporters and highways.

Bite sized chunks. This is a quick fix that will help new players without tieing up the devs for too long from keeping the servers running.

I complete agree. I was just adding a long term goal. The short term would be that someone goes around very quickly and renames all the teleporters. In an ideal world changing the names of the teleports would instantly appear on the maps etc but I doubt it's written like this. Probably a lot of hard coding. I hope to be proven wrong!

Edit: This isn't as easy as first appears. Renaming the teleports will mean that any changes to connections later requires a new renaming to be done. A lot of work when you have to do it twice.

Geoscanning results can be displayed on the main map. While this isn't the radar I don't feel adding them to the radar as well would achieve much. You don't tend to use the radar for planning long distance routes.

A hacking ability to access field containers would be awesome but how would this work? A minigame or chance? Would it require you to be PVP flagged? Also, if this became a thing people would just invest in more hauling alts so that there is never anything in the field containers.

Always more robots! More robots would be awesome. Ewar assault robots. Add more robots with specialisations like sniping, tanking, detection/artifact hunting!

The entire network is a mess. Too many left overs from bygone eras.
Rework the entire network of teleporters and highways.

Malkuth wrote:

We all remember what happened after the eve exile, server lagging like crazy and they all left after 1 or 2 month...

Except they didn't all leave! A fair few faces that joined back then are still here.
A game with a small number of players turned a few away from making a subscription. They enjoyed the game but couldn't justify sending money every month on it. Now we're getting new faces and returning old faces. While a lot of the issues that were seen as 'poor' before haven't changed much it's a lot less sour and the devs continue to show willing and dedication.

If you're here then you are one of the following:

  • Enjoying the game, be it new or old

  • Can't find anyone else that will put up with your whining

Shots fired! Shots fired!!

I like it.

It has already been stated that there will be a refund but it hasn't been confirmed yet what will be refunded.
Unknot the panties. Cool the jets. Everything will be okay.

61

(79 replies, posted in General discussion)

This game will unlock in approximately 6 hours

This game will unlock in approximately 6 hours

63

(5 replies, posted in Q & A)

Celebro wrote:

Is logging to the log in screen where I see my characters enough to get the EP?

This has been confirmed, you only need to get to the character list.

Thanks.

64

(53 replies, posted in News and information)

Rage Rex wrote:

I love all the theories and suggestions on pricing. I think the Devs have already admitted that they are not even sure how the servers will handle the influx of players.  Maybe they don't want a flood that a lower price would generate.

I am very much against price points being the entry level.

"We're worried a 1000 people might buy the game at 19.99 so we best raise it to 29.99 so that only 250 people buy it. When we want more players we'll just drop the price, no one will notice or care!"

The problem is that after buying the game at a higher price and then a few weeks/months later seeing the price drop in a sale just to grab more players I always feel a little disheartened. An idea could be that if the price does ever drop, permanently and not part of a sale, from 29.99 to 19.99 all existing players should be given a little thank you. In this case a tiny amount of credit or a single item from the cash ship.

I always hate it when a company focuses effort on the new players when, in a game like perpetuum, the long term players are the ones who will keep things interesting for the new players.

65

(53 replies, posted in News and information)

DEV Zoom wrote:
Alexander wrote:

A lot of them said they'd check it out and a few said they'd wait for a deal before buying it (Bloody steam deal culture!)

I don't blame them at all, I follow the same philosophy smile

I really hope this means you're planning on some nice deals. wink

My previous point still stands that new players are going to be asked to put down a lot of money to start and they are also the ones that gain most from EP point boosters.

66

(53 replies, posted in News and information)

A few people, most of whom I really don't know, have messaged me on Steam asking how I got Perpetuum before release and that it looks like an awesome game. I am a little blown away as I thought it had all flown under the radar up until this point.

After talking about the game for a while they seem very interested. I've been honest, given them the good, the bad and some of the ugly. When I talked about pricing they all turned away, calling it expensive for them to put down that much money for a game without any trials/demos. I broke down the pricing model, explained the game concept and managed to turn their concerns around. A lot of them said they'd check it out and a few said they'd wait for a deal before buying it (Bloody steam deal culture!)

For the current players who paid 9.99 a month the 29.99 (Or whatever the buying price is) seems reasonable as it's like getting three months game time. However for a new player sticking down that much money based on pictures and peoples opinions may leave a sour taste in mouths of disappointed customers.

New players will benefit more in the long term by activating EP boosters and buying credit to fix EP spending mistakes but they're also being hit by the purchase price. If you want to get more players into the game and keep them I'd suggest not using the "Light at the end of the tunnel" approach to pricing. A long term player is not inclined to buy as much credit given the current items on sales, where as a newer player who wants more EP as fast as possible to get their core levels sorted out (level 5 in basic stats) will be driven to buy boosters.

All I an suggest is going with a 19.99 price point and having someone, even from the community and not a developer, write articles detailing the benefits of buying the game once and it being free forever. Looking at the numbers of other games on Steam, a 19.99 gives you a good position for a massive up to 50% sale possability during the high of the steam sales seasons while relying on educated new players to choose to spend small amounts of booster that they'll later not need.

In total honesty the credit store should not be aimed at new players at all, it should be cosmetic items only like nicknames, paint (if it's cheap enough) and blingy things. If you want to grow the game slowly do so by not heavily advertising, don't make your price into your entry requirements as rich people does not mean smart people.

(P.s. I have been very tempted to just purchase the game for a few of the most interested people that have messaged me about the game just so they'll stop complaining about buying before trying. I sadly cannot afford to do this. sad)

67

(2 replies, posted in Bugs)

Glad this bug is resolved but it's great to hear you're working on the Steam account integration! Woo!

68

(25 replies, posted in General discussion)

Based on feedback I have updated my advise post to suggest delete the .exe and leaving the data files alone.

Also included a suggestion to run with admin mode however this does not seem to be required for every run, just patching? o.o

69

(25 replies, posted in General discussion)

DEV Gargaj wrote:

This bug annoys me as well particularly because it doesn't happen anywhere I tried before.

Unfortunately I'll be needing some hands-on testing so if you have this problem and can try to catch me on IRC and we can have a nice long steamy sensual debug session.

Damn it, I've never wanted a bug to happen to be before.

Did I hear the sound of an epic thread necromancy?
A pod-cast you say? Hmm..

71

(25 replies, posted in General discussion)

Cassius wrote:

The last time I logged I was this morning, about 5 hours ago. With no issues.

All I can really suggest is the above, move the gbf files to another directory temporarily and run the client again. Move 1 file at a time and start with the smaller file first. That way you have the best chance of working out what corrupted.

72

(53 replies, posted in News and information)

DEV Zoom wrote:
Alexander wrote:

This is a pretty cool idea! Are you doing this before steam requires you to pass all micro-transactions through their system or because you believe this will result in more people feeling safer?

Simple convenience, but there is also a link to our store in the same window.

I have now linked two accounts to Steam and this has worked perfectly. Now I run into the question, "how on earth does a Steam only account login to the website/forums"?

I have linked my accounts to steam so now I expected there to be a link with "Steam Login" as I have seen on other websites but I can't find it. Huh?

(Loving the multiple accounts on the steam client for easy switching, shame you can only run 1 steam client at a time.)

73

(7 replies, posted in Q & A)

Linking your account to Steam allow you to use EITHER the stand alone client or the steam client for classic accounts. Accounts purchased through Steam will only be able to access the steam client (AFAIK).

When launching the Steam client it will automatically authenticate with Perpetuum using your steam details and give you a drop down list of every account (Listed by email address) linked to your steam account. Login can be achieve with one click.

PICTURE EXAMPLE

74

(53 replies, posted in News and information)

DEV Zoom wrote:

*Snip snip*

Tux wrote:

Can I buy Perp Credits through My Steam wallet ?

Yes, when using the Steam client, clicking on "get more" will use Steam wallet/Steam transactions.

This is a pretty cool idea! Are you doing this before steam requires you to pass all micro-transactions through their system or because you believe this will result in more people feeling safer?
Buying credit using the steam payment system, which they will have done to buy their entire game library seems a lot safer from a consumer standpoint than trusting a slightly less known company with credit card details.

Tund Bungler wrote:
Alexander wrote:
  • First level of terrain pass-ability should be togged on

This here might be the biggest thing you could possibly do for steamlings. Also make the map default to 'passable terrain'

Just installed the client from Steam (fresh) and map passable terrain was already set. It's a small victory if this is the real default or if I got lucky. tongue