Gameplay==
god job
==Robots and modules==
* '''Change:''' Halved the weight of Demobilizers, ECMs, Sensor suppressors, Signal detectors and Signal maskers. - Finally!!!
* '''Change:''' Increased the locking range of Tyrannos. - it was time to do this
* '''Change:''' Increased the speed of non-EW light robots (Castel, Yagel, Prometheus and their Mk2 variants). - now they can be part of mixed roaming group
* '''Change:''' Decreased the base mass of Intakt and Cameleon (of their Mk2 variants as well). - Cameleon WHY ??? Cam was fastest ew bot ... now even more faster ...
* '''Change:''' Increased the number of maximum locked targets of all Mk2 robots by 2. - love it
==Intrusion==
* '''Change:''' Base intrusion registration fee has been increased to 10 million NIC. - why just 10m? ... but with fail points its ok ...
* '''New:''' Introduced intrusion fail points: if you register for an intrusion event and fail to take over '''at least one''' SAP, you will get an intrusion fail point. These points function as a multiplier for intrusion registration fees (2x 4x 8x multiplier, and is capped at 8x). Fail points can be revoked by intrusion protection points. (Note: if you already own a SAP and register for the intrusion, you have to defend it (complete it again) or take any other of the SAPs - not doing anything will give you a fail point, regardless of the fact that the SAP will still remain yours.) - \o/\o/\o/\o/\o/ - finally this was needed badly!!! (everyone know what i'M talking about )
==GUI==
Good things!! Thx
Summa summarum : We got many good things, and hope there will be low numbers on bugs and exploits
P.S. : Kain still needs speed nerf!!! speed ratio isn't good at mechs (its ok for any other robot group : ew, light, assault, heavy mechs)