15 euro is much better than 60 or something like that they asked some time ago
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Perpetuum Forums → Posts by Norrdec
Posts found: 76 to 100 of 996
77 2014-06-20 22:36:03
Re: Scheduled server downtime - 2014-06-19 (28 replies, posted in News and information)
I am gone for one day and they break the game. Figures.
78 2014-06-18 08:20:06
Re: Best Article I've read on why FFA-PVP is a fail..... have at it. (55 replies, posted in General discussion)
Dazamin wrote:It's not the players job to balance the game imo
You are correct, but considering the player gap and how small this game is, it would not be to much to ask to leave new players some breathing space to grow either. It's like CIR/PHM want to prove the Devs wrong again and again , because x y or z was not changed and say to them; 'I told you so, it was going to fail.' I recognize CIR well deserved superiority and the commitment to their members, but a little humility and understanding that this game has never really taken off would go a long way. Sometimes doing nothing helps.
However, I still know as well as the Devs that not enough has been done to improve player retention.
We did at look how everyone but us roamed the new players. So suck on it, we can't do much more than that.
We won't stop having fun, just because you can't get your *** together. We really wish you would, but we can't go on your roams and fc and fit your bot, while still being able to shoot you.
79 2014-06-18 08:18:09
Re: Necromancer Bot (16 replies, posted in Feature discussion and requests)
Electricity! Make Frankenstein robots - great use of hybrid robots
81 2014-06-17 11:50:24
Re: Infographics (18 replies, posted in Feature discussion and requests)
Itsa dead The infographics page give an expired session error.
82 2014-06-17 08:36:46
Re: Reports of Rubberbanding return (15 replies, posted in Bugs)
Ping at 40, but the autopilot just stops every 300m.
83 2014-06-14 19:58:55
Re: ECM / EW tuners / Supressors / ECCM (320 replies, posted in Testing server)
Repeating your view doesn't make it any more true. The problem is ECCM. It NEEDS a giant boost.
Burial wrote:We are in the topic because even if someone spares 2-3 headslots for ECCM it doesn't work nearly as good as it should.
And how good should it work then? 100% invulnerable to ECM with 2 ECCMs?
HOW do you think it should work. Simple question and you didnt respond.
84 2014-06-14 14:45:41
Re: ECM / EW tuners / Supressors / ECCM (320 replies, posted in Testing server)
We are in the topic because even if someone spares 2-3 headslots for ECCM it doesn't work nearly as good as it should.
And how good should it work then? 100% invulnerable to ECM with 2 ECCMs?
85 2014-06-14 07:00:43
Re: ECM / EW tuners / Supressors / ECCM (320 replies, posted in Testing server)
Syndic wrote:It's actually quite sad that certain selfish individuals are quite happy to advocate destroying the precarious game balance to serve their petty agenda of only running around in Heavies.
Right.
So we are not in a topic that is all about HALP, NERF EWAR BECAUSE MY HEAVY CAN'T SPARE A HEAD SLOT FOR ECCM and all ideas that could help nerf, but not kill ewars are getting torpedoed?
Because we must have been reading two different topic.
86 2014-06-14 06:54:06
Re: Mining etiquette (17 replies, posted in Guides and Resources)
The *** bad guys CIR wants to make noob life easier. This is another example how people just want to bomb it and nitpick, because CIR.
87 2014-06-14 06:51:13
Re: Mining etiquette (17 replies, posted in Guides and Resources)
But NOT BEFORE 123 people go and find the half-mined ones. THIS WHOLE POST IS ABOUT QOL THAT ONLY OTHER PLAYERS CAN DO. While half mined tiles be go poof, it will take time!
88 2014-06-13 13:59:32
Re: Beta 3 Event idea (2 replies, posted in Feature discussion and requests)
Right next to the Tits mountain range
89 2014-06-12 13:11:51
Re: Dear Dev´s (107 replies, posted in General discussion)
Did you try to restart the client before a fight? Do that and test another fight again.
90 2014-06-12 12:49:22
Re: Dear Dev´s (107 replies, posted in General discussion)
Dear players - you could have gotten back ten times the amount of bots farming and mining than waiting for those refunds.
The more important tickets get solved fast (like harassment).
91 2014-06-12 12:45:12
Re: Resource stacking (6 replies, posted in Feature discussion and requests)
To be serious, this is probably the problem with the software being 32bit and using signed variables.
Maybe using unsigned would help just a little bit, or there would need to be a code hack that could prolly break something.
On the other hand, it could be counted as a bug and the stacking mechanism should not take into account stacks that are at max capacity.
92 2014-06-12 11:15:43
Re: Resource stacking (6 replies, posted in Feature discussion and requests)
But currently it's more like this.
http://saeedshahani.com/wp-content/uplo … ck-gif.gif
93 2014-06-12 08:10:36
Re: Epsilon Islands! - Player build PVE islands! (12 replies, posted in Feature discussion and requests)
Maybe special beacons, that you can produce, that boosts the static spawns? Normally a 1-2 star light/assault mobs, boost to 3/4/5 star and maybe boost to mech and hmech.
94 2014-06-12 08:04:10
Re: There are problem with EP (22 replies, posted in Balancing)
I want SP boost in eve.
I want lvl boost in lineage 2
i want lvl boost in wow
i want exp boost in wot
i want.. i want.. i want...
gap! gap! omfg! GAP! it's everywhere! help!
because i not saw this games early...Devs. just set all skill in 10 to all. But even in this case, there will always be whiners...
I don't usually agree with Chemist, but this time I agree with Chemist.
95 2014-06-11 15:23:45
Topic: Unlock tile after harvested plant dies (4 replies, posted in Feature discussion and requests)
It is possible to implement, that if I am harvesting and the plant I was working on dies, the tile gets unlocked? Small QoL thing when you are harvesting
96 2014-06-11 14:41:13
Re: Join CIR! For Great Justice! (191 replies, posted in Recruitment forum)
Jelan did you batphone the devs to ban us again?
97 2014-06-11 12:45:08
Re: Wild noralgis on beta and way better outposts! (27 replies, posted in Feature discussion and requests)
That is already in place, some ores are not available on all island but only on selected.
http://perpetuum.wikia.com/wiki/Raw_Materials
Bah the wiki even reminded me that Titan is available on the alpha islands the most.
98 2014-06-11 12:36:54
Re: Wild noralgis on beta and way better outposts! (27 replies, posted in Feature discussion and requests)
Titan is used in amounts that it needs to be on all islands.
As for epi, lets just close the beta islands and let everyone sit on alpha mining epi and build their toys.
Minecraft is that way ->
99 2014-06-11 12:28:44
Re: Plant Picking / Mining (12 replies, posted in Feature discussion and requests)
I could only agree to numbers for the ores, if the number would only appear with the geoscanned tiles on the screen.
Otherwise it would:
Make tile scanning useless.
Make tiles crowded (you can have more than one ore on the same tile)
100 2014-06-11 12:26:08
Re: Away from keyboard / AFK tag (11 replies, posted in Feature discussion and requests)
Good idea, as long as you have the possibility to disable this function for channels you specify, or only limit this to corp and/or squad chat.
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