1

(4 replies, posted in General discussion)

Gobla wrote:

I'd say be patient. More player feedback isn't always a good thing.

Players get excited. We think of stuff that sounds awesome at first but when thought through really won't work at all. We exaggerate stuff we deem negative, most of the time unintentionally. We often don't mention much of the stuff we deem positive, also most of the time unintentionally. We ask for fast patches and early releases and then we complain the devs didn't take enough time.

The devs have to filter through all this information, plus whatever logs they themselves have of server activity and their own experiences, which takes time. On top of that, judging by the fairly bug-free state perp was released in, the devs take their bug fixing seriously. Which takes even more time.

In the end I'd prefer a well-thought out patch that's bug free once 2011 hits rather then a quick buggy fix based on the limited experiences and flawed observations of all of us players ( myself included ) by the end of this week.

Not to say that it's a bad thing that we use these forums to suggest, discuss and even whine about all sorts of things. As long as it's done with a certain degree of respect for each other it's great fun for us players and it may just inspire a dev to come up with something new. But the forums are where the talk happens. That shabby office with the 10 year old couch is where the designing happens.

I'd personally say they should release a weekly dev blog, no matter how short, to keep us informed of what they're thinking about and working on. Release the blog weekly so all us rabid players stay happy and then focus on pushing out quality patches only when they're ready.

Fair enough you make some good points which I agree with.

A dev blog would be a great addition to the game/website and not only would it keep us informed it would allow the devs to become an even more integrated part of the community smile

2

(4 replies, posted in General discussion)

Yeah thats cool. I think thats the number of spawn areas is the issue now.

Take 2 interactive post up a list of features coming in the next patch as they confirm they are being worked on for CIV 5 and it's a really nice thing to be able to look at. I wonder if PO devs would consider doing the same?

3

(4 replies, posted in General discussion)

Hi Devs!

Do you have any idea when the first patch will be now you've had around a weeks worth of player feedback and do you have any idea about what will be included in said patch?

Sorting out the missions and adding more spawns is pretty urgent by all accounts and I would hope that a patch which addresses this issue is inbound soon.

Regards

Memento

4

(29 replies, posted in General discussion)

Some developer feedback on this would be good.

Spawns need increasing, there should be more camps and missions should cycle through the camps.

6

(20 replies, posted in General discussion)

You can get minimum sub numbers from these stats at least smile (only min cos some people may not come to the forums) so far at least 1965~ accounts have been created big_smile

+1 mob...also why can't we get more missions with a random selection of bots for each mission this will help as not everyone will just rince / repeat one camp.

+1 Also...can you make the way points stand out more and change their colour in the hud to make them easier to see.

9

(1 replies, posted in General discussion)

Right.

I found out about this game through MMORPG's article yesterday and signed up just before the server went down for a reboot. I can't tell you how refreshing it was to see people understanding what had happened and why it needed to be done and the absence of any nerd rage types.

I don't think I saw one piece of relentless flaming throughout the whole thing. I hope the community can stay this way throughout my stay and it made me really look forward to giving the game a proper go and becoming part of the community smile