26

(34 replies, posted in Balancing)

Arga wrote:

Prior to the patch, there where ZERO farmable NPC's on alpha; they were either missing or bugged. So in that since, this patch has improved alpha ratting 100%.

According to what you wrote, I think you have not been very long in the alpha island.

Before the patch:
For each "alpha 2" island there is one fixed spawn with 5th star (mixed, from light to heavy) robots.
Moreover, (I know exactly just for Tellesis) there are another 5 spawn with 3rd or 4th star (mixed, from light to heavy) robots.
Sometimes (though rarely) appeared wandering spawn with industrial robots, Scarab and other their escort.

After the patch:
On the Tellesis island, there is only one 4th star mech and only one 4th star assault static spawn.
There are 3 more static spawn with 3rd star mech (2 spawn is green, 1 is blue).
All the rest are mostly light and assault mission hubs.
I met wandering spawn with 4th star mech with Scarab and other accompaniment, but here is an old problem that some of these robots are often stuck in the structures or in the sea, and after everyone else is destroyed, does not appear a new spawn, until you destroy the remaining jammed robot.

From these numbers, I do not see any improvement alpha ratting.

27

(83 replies, posted in General discussion)

DEV Zoom wrote:

And how would you distinguish between seeded and non-seeded items? They are all the same, we would need 2 different entries in the database for every commodity, which would create all kinds of issues throughout all industrial processes.

Disable the recycling of all items that are seeded in the market, regardless of whether they can be produced by the player.

If these items can be produced by the players, put the seeded price more than double, compared to the cost of production, for example, as is the case with mining and harvester charges. Then it is not profitable to buy on the market and recycled.

If someone wants to recycle something that was produced by mistake, it's his problem, he should first come up with what will be done, and only then do so.

28

(9 replies, posted in Bugs)

This happens in other missions on Tellesis, only the date is written in the Relations History.

DEV Zoom wrote:

Commodity market orders will be cancelled for this, and since raw minerals have bigger volumes than commodities, the commodities found in robot cargos during the patch will be converted into the private storage of your home base (or the last base you have been at if you don't have one).

It seems to me, that everything is clear. wink

30

(82 replies, posted in Testing server)

Annihilator wrote:

can you see the network of my base? i have deactivated that on my terminal settings.

I do not see.

31

(82 replies, posted in Testing server)

Once I harvest the plant, tile is still marked as impassable, and it does nothing.
Tile is located on flat ground, and there is no doubt that he should become passable.
Checked for Helioptris and Prismocitae on Berger's Island.

32

(82 replies, posted in Testing server)

Annihilator, if this is true what you say, why Helioptris no more than 100?
I checked a lot Helioptris to be sure.

33

(82 replies, posted in Testing server)

* Prismocitae contains over 100 plants (Berger's island)

Here are some examples of the problems in passing.

Berger's Island, (1589,1302), Cameleon
Berger's Island, (1611,1304), Cameleon

In these coordinates can sometimes go through, and sometimes they can not:
from (1574,1288) to (1573,1287)
from (1573,1289) to (1572,1288)
from (1572,1290) to (1571,1289)
All coordinates is from Berger's Island, Cameleon

35

(22 replies, posted in Testing server)

Guys, look at the topic title! --> Alpha 1 triangle teleport for newbies?

Annihilator wrote:

removing navigation extension is a good start ->
but i think every vet ingame is already used to t4 lwfs.
For a new player its the first investment, to experience the top speeds that the game is balanced around.

Thanks to the DEVs that highways got a static speed boost wink

I have yet to check the costs of a T4 LWF on PTS...

Arga wrote:

T4 frames have always been affordable if you're using speed to make NIC, such as transporting. Even if they move from 1.3m to 2m, they'll still pay for themselves.

Tellesis highway is an example of good highway design.

Annihilator and Arga, I very much appreciate your posts, but what you write here, has nothing to do with the topic title.

36

(17 replies, posted in Testing server)

I see that all the reported problems were on the alpha and beta islands.
I have not tried to scan the alpha and beta islands, but I scanned only the Berger's Island (gamma).
My scanning skills are minimal, and I had a T1 equipment to Riveler.
I wanted to find Colixum.
I walked almost 5 km in the direction of the arrow, and then appeared a red cross.
Then I scanned it with tile charge and found a large field of Colixum.
The same procedure I did for Stermonit. And I found it in an easy manner.
The arrows are slightly oscillated in his direction, but it was because of my bad skills, but on average they still showed a good direction.

My corpmate worked just the same on the other side of the island. He also found Colixum without any problems, just in another place than I do.

37

(82 replies, posted in Testing server)

* Axicoline and Cryoperine receives from same components - Titan ore and Liquizit

38

(5 replies, posted in Testing server)

Open the world map, right click on someone else's terminal (gamma island) to get the info - client crashes.
This I did twice to see if the error repeats.

39

(82 replies, posted in Testing server)

* Prismocitae - This plant cannot be harvested!

After patch (13. May) - all Prismocitae contains 0 plants - EDIT: After server reboot this is fixed.

40

(11 replies, posted in Bugs)

I never had a problem that the container disappears. I had problems to put something into it or take from it if the distance was 95-99 m.

Gremrod wrote:

The game is missing little tiny player choices that allow for players to make their own fun.

When a rapist caught his victim, and make your own fun, I do not believe that the victim was fun.

Gremrod wrote:

I want to suicide gank them, it is a choice why can't I make it?

Why can't I as a player make my own choice to become an outlaw?

Give me npc cans that can be looted by anyone and if I decide to steal and open myself to attack by the player that has rights over the loot then it is up to me.

Let me make my own choices......

You can take a gun and kill someone on the street. After that, the justice system will put you in jail for at least 20 years or more.
In this game, a penalty equivalent to it, would be 20 years ban.
Very fun, but for whom?

One man is not a "center of the world" and not the entire world to adapt itself and its desires. If anyone can do absolutely what they want, it's chaos. In chaos there is no progress and eventually everyone will be unhappy. So there are rules we must follow in order to survive together.
And in this game, it means that everyone has fun, and not just someone.

42

(31 replies, posted in Bugs)

Developers or GM, please check each day broken spawns and kill NPCs stuck until the problem is not permanently resolved.
Most often this happens in Tellesis and Hersfield.

43

(13 replies, posted in Bugs)

See:
http://forums.perpetuum-online.com/topi … e-terrain/

Carebears, open your fat wallets. Give a donation and help the community to have fun. smile

DEV Zoom wrote:

Maybe the best solution would be indeed to allow corpmates to shoot each other without flagging, except for npc corporations. Then we would only need bigass warnings when you get a corp invite smile

I think this is an acceptable solution, even for the Carebears.

46

(9 replies, posted in Bugs)

This problem resolved itself after I reset the client.

47

(13 replies, posted in Events)

If the tournament is still being held, I will again donate 10 million NIC in awards, as well as for the previous tournament.

I hope it will be more players registered for the tournament, and that will be more donors. smile

48

(34 replies, posted in Balancing)

Alpha nerf = reducing the number of players sad

49

(33 replies, posted in Feature discussion and requests)

+1

Add option for the destruction of container, if no longer needed and if it is empty (Alpha islands).
For example, when I finish with mining, and when I drove all that I dug, the container does not need me anymore.

50

(26 replies, posted in Events)

I am not a PvP player, but I support these events.

As my contribution to the community, I will donate 10 million NIC for the awarding of prizes for the winners.