I'm totally lagged out now in the area between tma and the teleporter, my ping is at N/A - http://img651.imageshack.us/img651/3719 … ource2.jpg

Here's a screenshot of my resource monitor tab, check out the usage on the perpetuum clients - http://img696.imageshack.us/img696/2600 … source.jpg

My ping is 50 at the time of taking that, i'll move to the spot where i always same to lag out and take another. The area between TMA and fort donnerth II station lags me like crazy.

You  know what, maybe that agents on overview thing didn't work afterall, soon as I came back and went close to TMA my ping spiked from 50 to 1000, 17000 followed by NA and now I can't move atall. Not sure if the npc drones are causing it, removed them too but it's still lagged.

Huh that's weird, didn't think this would work. I turned off agents from overview on all characters and my lag instantly went, and i remained stable at 50ms.

That should help you guys narrow down what is causing such huge data transfer. Maybe the updating of agent distance.

Would hate to think how bad it will be for people at the next 100+ man fight, gonna be even worse than last time (can it get worse?) Updating the distances for 100+ people... if several clients can bog down a connection with 15 guys on overview.... well 1 client is gonna kill the connection with 100 plus.

During the first few days of release perpetuum was using a lot of bandwidth, if you were running 3 or 4+ clients on a DSL connection then you were pretty much maxing out your connection. This caused massive lag and basically made the game unplayable. The problem is made massively worse the more players around you.

Within a week a patch came out and the problem went away, completely fixed.

Within the last day or two they released a patch and the problem is now back. Once again the game is unplayable if you're into using multiple clients. I'll be closing most of my extra accounts if the problem isn't fixed, because there's no point in having them if each client is transfering stupidly huge amounts of data and causing everything to lag for me.

It's not like i'm on dialup or anything, this kind of problem isn't to be expected for someone who is using a DSL connection (8mb). My bandwidth jumps to 300-400 download and 100 upload when i'm moving around in perpetuum. My ping goes from a stable 50 to N/A, sometimes lowering to about 12,000 for a second or so.

I've also ran line tests on my line, I achieve 8000+ throughput, that means that my ISP is giving me exceptionally good quality service.

This bug happens to me roughly 25-30% of the time when deploying a field teleport, happens a lot less with a field can.

357

(1 replies, posted in Selling Items)

Price is now 17.5m for an artemis.

Hadouken wrote:

Wouldn't line of sight be broken if you were shooting through the little hills and such?  Little hills are still hills. 

You could always use missiles or magnetic weapons from up close to avoid having to pay attention to terrain.  Or try adjusting your camera angle so you can better see the terrain lay out. 

Having a LOS mechanic in a game means your shots are going to hit things.  Its a little wonky at times but you gotta expect shots to hit hills. 

Hills are awesome for gameplay.  Learn to use them.  they block your enemies shots as well.  You can take cover from enemy fire, LOS is a two way street. 

LOS is here to stay, its an important aspect of combat, you might want to make the best of it and not let it upset you so much.

You do understand that when I talk about hills, i'm refering to minor bumps in the ground that are so small that it should be no problem to fire over them, but no, these tiny slopes will block hits for turrets, and they are everywhere. There's little skill involved in trying to shoot past them as a laser character because skill won't help you much, and there's certainly no skill involved in using them to your advantage as a missile user against a turret user. It's faceroll easy for the missile user.

Doc Iridium wrote:

As you get into the larger robots, I would hope this would be less and less of a problem?  The small hills and whatnot will interfere less because you can fire over them easier in a taller bot?  Any laser pilots in mechs out there able to comment?

It doesn't work like that, you'd think it would, but no.

It might have also been a bad idea to make the landmass so hilly, while it's more realistic instead of most areas just being flat ground, it does nothing in terms of gameplay for turret users.

361

(7 replies, posted in Selling Items)

This is a joke, right? Syntec armor plates are sold for 0.0 nic.

If i'm fighting in a mildly hilly area, many of my hits will just go into the ground. In order to even make a turret bot worth using I have to be on completely flat ground, or firing from on a ridge downwards toward my target with no mild bumps in the land inbetween.

This is absolutely ***, and it only gets worse when you start firing from longer ranges, because even more small bumps will be there to block your fire. You can have clear line of sight but a mild bump in the ground will cause you to just shoot that instead.

Maybe I should have posted this in the bug report section instead, as it's definetly bugged.

It still doesn't make sense to give one last slot that is only fillable with a missile launcher on a turret using bot. Energy drains are basically missile bot exclusive, and I don't see why it should be like this.

Why can't an artemis fit an energy drain module in the last chassis slot? Tyrannos can fit 4 launchers + 2 energy drains.

What can Artemis fit in that last slot? Just a missile launcher? As it is an energy injector is required just to stop the artemis from running out of AP quickly and energy injector charges are heavy which makes them limited in use.

365

(1 replies, posted in Selling Items)

Got an artemis i'm looking to trade, will consider offers, make them here or pm me ingame.

Would swap for a tyrannos or kain.

Would accept the prototype cost in mined resources required to build an artemis (no need to pay the nic or fragments)

Would accept 17.5m million NIC.

And again, wasted a few mill on this now. Thank god the bug has yet to occur in a life or death situation.

367

(49 replies, posted in Balancing)

Agreed lasers have major LOS issues still. I can be on almost flat land, not quite, but only minor little bumps in the dirt and my lasers will flat out shoot the ground most hits just because there was a tiny tiny little bump probably no more than half an 1/4th of an inch above the rest of the ground.

Happend again.

Confirmed now that the problem my partner has on her PC is exactly the same, with 4 clients running it's normally ok, but once about every one or two days the clients will start to run really slow, pretty soon after the computer crashes.

We were monitoring CPU usage aswell, and just as it does on mine, the CPU usage had more than doubled, the cpu usage again seemed to be directly related to the slowness.

Her i7 cpu was running at 100 degrees btw.

The crash problem just started happening, didn't actually crash yet, but it's the same symptoms.

PC starts to run really slow, monitoring it with speedfan, temps are ok, but cpu usage seems to be related to the slowness, the worse the slowness gets, the higher the CPU usage gets, i don't know if this is because i'm using a i7 950 and it's trying to compensate or something else.

Yeah my PC is so crap, it can run 5 clients without any FPS drop atall. It's so smooth that it feels like i'm playing just 1 client. It must really suck to be able to do that, sometimes for days at a time before this spontaneous crash occurs.

At first yes, but i switched to seperate folders, the problem still occurs. This problem actually happens about once every 10-15 hours, it's something that only seems to occur under certain cirmumstances within perpetuum - experienced the same on my pc and my partners pc.

My pc can run 4 clients brilliantly, even on full settings I don't get any fps problems, though I play on min settings anyway.

There's a problem though, about about once per 1 or 2 days my games will start to run really slow, massive fps drops, sudden freezeups (that it recovers from a second or 2 later) during these freeze ups the sound will go all weird, it's the same sound it makes when a computer sometimes just locks up completely and requires a reboot to fix.

After around 5 minutes of this freezing and unfreezing the computer will completely lock up, and require a reboot to fix. The computer feels boiling hot to the touch.

This tends to happen mostly when I have a few accounts logged in next to a teleport, and maybe another character docked in a terminal. I wonder if these places are badly optimized.

It seems like it could be a problem with overheating. Sometimes the freezeup results in a blue screen crash. The blue screen message is "an expected clock interrupt on a secondary processor, in a multi-processor system, was not received within the allocated interval."

According to whocrashed, this is usually either a software driver bug, or a thermal issue.

I might mention that my partner has experienced the exact same thing on her PC and also under the same circumstances.

I did a full format of my PC and the problem still occurs. I've tried switching my RAM around to see if a paticular stick it broken but the problem still happens. Perhaps overheating in those areas is to blame?

Might be worth someone on tbe team looking into the terminal and teleport areas to see if they are causing this to happen somehow.

I know, and I was a long, long way from an outpost or teleport.

Standard light missile launcher rate of fire: 7.50 sec
T4 light missile launcher: 6.50 sec

Barely 15% faster cycles
Standard medium missile launcher rate of fire: 14.00 sec
T4 medium missile launcher rate of fire: 10.50 sec

25% faster cycles - This is the improvement the light missile launcher should get too.

Then compare the T4 light missile launcher vs T4 turrets

Standard light HCL laser
100% damage, 4.00 sec rate of fire, 150m optimal range
T4 light HCL laser
110% damage, 3.50 sec rate of fire, 165m optimal range

T4 equates to around 25% more damage and an increased optimal range.

So as you can see, the T4 standard missile launchers are hugely underpowered compared to their medium missile launcher and turret counterparts.