326

(90 replies, posted in General discussion)

Gut Punch wrote:

After spending the past 3 days roaming looking for small gang PVP encounters, I have to admit I'm horribly disappointed at this game.  With a few exceptions, PVP in this game only occurs in blob warfare.  Random roams into "enemy" beta islands result in the following outcomes.

1) Alt spots you and everyone docks up
2) Alt spots you and everyone undocks in Arkhes to zerg once superior numbers is reached.
3) Alt spots you and everyone undocks in their 1337 ships to sit under the safety zones.

Random ganks occur because of luck/bad timing but thats it.  Incursions are heavily scripted and predictable.  Blob warfare ends up dictating the terms even when more structured organization occurs.

Why you ask?

1) 1000m Radar.  Epic stupidity.  Even the fastest SpecOps still have a 8 sec close time.  One alt toon can watch one of the gates to a beta island.  Once someone pops through, its really easy to follow from a safe distance.  Thus, keeping track of enemies is stupid easy.

2) "Escape" mechanism is missing.  EVE had "warp to" to allow escape and evade to occur.  Variable speed engagements are required.  People need to be able to "get lost" in a island.  Additionally the rather linear movement speed system in this game further limits the way PVP occurs.

3) Cloaks / Passive Radar.  Because speed is the only decision point beyond blob, the small gang mechanic suffers without an alternate escape mechanism.  Having a mech which could jump and cloak would dramatically add diversity to the game.  It would also allow for people to spend time behind enemy lines watching and waiting for the right place and time to strike.

4) Lack of Human skill required.  This could very well go with 1000m Radar but I think it is a seperate issue because it differentiates the good pilots from the blobbers.  EVE's scanner was something that took Human Skill to operate and understand.  Anyone could use it to get directions of incoming people from gates.  But the truely skilled could use it to locate people in random locations under the clock.  What it did was to limit the radar to only work if the human player knew what to do.  Granted, Perpetuum is a terrain game.  But similar human skills should be added.

Perpetuum has potential and yes, I know the devs are working on solutions to some of the problems (and others I didn't mention).  But I'm not sure a resub is warrented because of the 1 dimensionality of the PVP game.  Without the PVP game, Perpetuum is a second job and not fun.


Definetly agree on the escape mechanism. Was thinking about how a couple of us could go hunt players on the beta island. There's simply no good way to do it, it will result in certain death in very little time. EVE had the warp in/out mechanism which allowed you to hunt in enemy territory, if you picked your fights wisely you could last against superior numbers.

Also player owned structures, these allowed a small corp or even solo player to survive in 0.0 (at least until dreadnoughts came along) I really hope when they add terraforming small numbers of players will be able to set something up so they have a chance to live in the pvp areas too - Not just the big corps and alliances.

My ISP have given me a temp username to test for the night to see if the problem still occurs. Instantly I noticed that the problem is gone. Looks like it was a problem with my ISP account... so far at least, they said it could be that.

Either that or the perpetuum server is throttling my IP address for some reason, so obviously giving me a temp username would also give me a new IP address.

We'll find out soon enough anyway. The specialist is going to take my username for them to run tests on because this is a serious problem.

I've ran a test to see if other games have the same problem, they don't. I've also ran a test to see if my P2P traffic is being limited by my ISP - it's not.

What else can it be other than my bandwidth is being throttled directly at the perpetuum server location?

I'm now on the phone to my ISP and they're getting a specialist to look into my case.

329

(1 replies, posted in General discussion)

Buy those Tertzer HCL lasers from the market im TMA for a start, long range lasers, T2 so easier to fit and less AP usage, direly needed at this stage. You'll need an energy injector too unless you want cap issues.

ISP updated that the problem was resolved yestaday, meanwhile my lag issue in perpetuum is worse than ever.

I've ran speedtester.net, just to be sure that it's not my ISP, and it's not.

Speedtest.net to london
6.98 mb download, 0.36 mb upload

Speedtest.net to hungary
7.05 mb download
0.39 mb upload

The max advertised speed for all 8MB lines is up to 8mb download, 0.40 upload. Many of the large isps barely achieve half of this, but mine is a really good one, as it achieves close to the full advertised speed.

So what is the problem? Why does it seem like my connection to the perpetuum servers is being throttled? I've checked the usage between my perpetuum clients, it's using nowhere near my max available bandwidth, barely even 10% of it.

Something else strange that happend is one of my perpetuum clients was totally lagged out with NA ping while another on the same connection was running fine at 50 ping. How the hell does that happen? Unless the perpetuum server are setup to throttle the connection if too much data is going from one IP.

331

(90 replies, posted in General discussion)

Asuma wrote:

I didn't bother to read the posts after the first post, cause the original post is idiotic. How old is this game really? Jesus, I'll just stop there cause it's not even worth my time explaining the rest if you can't figure it out.

I had this great argument once, but it wasn't worth my time explaining it. The end.

332

(90 replies, posted in General discussion)

Let's face it though, this game lacks the ability to wow people based on the size of the game world, it infact has the opposite effect, and it's clear how easily a player could even up quitting after finding out how small it actually it is. This is supposed to be a planet, but we can only access a small portion.

I'd like to see the world become at least 5 times larger to start, 10 times bigger as the population grows.

333

(90 replies, posted in General discussion)

I keep reading that the beta islands are mostly dead, they say nobody wants to get killed by roaming groups or whatever. If this is the case, perhaps it's because the world is so small? It's there was say 5 times as many islands, any player wanting to use the pvp enabled areas but currently refusing to may suddenly find it's worth the risk simply because there's a lesser chance of being found.

I know there's delta/gamma islands on the way, but i've no idea how long until we'll see those or how many there is going to be.

The problem is now back again... every time I cross server lines I lag the hell out and ping goes to NA. Starting to think my ISP has something to do with this.

Whole connection just went down, isp saying it has problems to be fixed by monday.

Hmm, I know my ISP had an outage for a few hours earlier, technical difficulties. It came back up and a little later I realised the lag problem on server lines seemed to be gone.

The server line lag issue seems to have cleared up - Did the perpetuum devs run a fix in the background? Before I could barely cross a line with 1 character but now I can cross with 3-4 together and my ping still remains stable, a massive improvement.

That's some damn fast work if they've fixed it, and without taking the server down too.

That's the fastest available in my area atm. They're talking about upgrading the area for 20mb but it's taking time. BT suck.

Neijek wrote:

ok smile

but i would still suggest u actually posted the results to us smile

speedtest.net .. up and down as it says for server next to u, up and down for server in hungary
pingtest, server near u, server in hungary .. post all 3 values it returns.

I do understand that during the "server lines" switch it causes u to have to send and receive more/bigger packets but it should not be a problem if internet speed/quality was not.

It's a problem when you have 2 or 3 characters crossing it close together or if you cross over it several times in a row with just 1 character or if you have other characters logged in elsewhere using up bandwidth also.

I've confirmed what the problem is. It's definetly the server lines.

Open map and zoom in a bit, you can see the map is made up of grids, some of the grids have thicker lines, each of these grids is made up of 16 squares, going by 4 across and 4 down. I've taken just one character to one of these lines and passed over it a few times, this caused by ping to spike to N/A and the whole game lagged for me and on all clients.

I've already ran that exact speedtester, and the bt one. My throughput was something like 8600. The ISP I am with right now is simply amazing, i've been through about 8 isps before I found this one.

CenDre wrote:

42

If you check the screenshot i posted i show the exact same spot it always happens at, the place I am located at on the map there. That's practically in the centre of the map, i'm assuming there might be a zone change thing going on around there, maybe even a few zone edges meet up there?

You keep editing stuff into your post. Ok let's get this one over with finally shall we. This isn't my only PC. My other PC, to my left, with just 1 client running, following around my character on my main PC, will lag the the hell out at the exact same time as the character on my main PC. Explain to me why that is if this is a hardware issue? You think the other pc is sharing the hardware issue of my main PC even though it is running only one client and it's a completely seperate PC with seperate hardware? I guess 8% cpu usage must be to heavy for it.

And let's not forget my bandwidth monitor showing my upload at close to 100kpb, it should never be that high, it's throttling my entire upload bandwidth.

You seriously have no idea wtf you're talking about Cen-dur. My fps is amazing, I could load 20 browser windows near instant while the lag spike is happening, there's nothing wrong with my CPU. When the lag spike occurs, my ping shoots up to around 17,000 followed by NA. My character will constantly rubberband back to the same spot, you're pretty damn *** if you think that's still an issue with my computer hardware. Stop trying to act clever, you just look like an idiot.

CenDre wrote:

hehehe 4 accounts on the same comp and he thinks the game is the problem.....bet its not so much game lag but sucky cpu and not enough ram.

My computer can run 7 perpetuum clients without any fps problems, i've never tried to run more than that, but I bet it could handle even more. Whatever computer you're using, I bet mine is 5 times more powerful. I recently removed 66% of my ram while testing something and only then with 5 clients running did I see a very tiny bit of slow down, which went away as soon as I put the rest of the ram back in. When you're into the 10-20 gigs of ram marker you know that ram is not something you'll be worrying about for a while.

Also 5 gigs of my bandwidth is being used DAILY just to play perpetuum, that's absolutely crazy for an mmorpg, and it's just further proof that there's a problem.

If there's any reason lag, it's because perpetuum is sucking up all of my upload bandwidth.

346

(5 replies, posted in Buying Items)

Offer? i'll have one ready tomorrow. PM me ingame incase i don't check here.

Actually it looks like neoxx might be onto something. The lag always happens in the same area, right in the centre of the map on new virginia, heading from TMA to fort donnert II teleporter. Based on the fact that it's right in the centre of the map i'm wondering if the zone is split up into 4 or more zones at this point and maybe this exact location has me changing zones several times, assuming that it's kind of like a crossroads where 4 zones meet.

Anywhere else is fine.#

Took a screenshot of the place it happens at http://img64.imageshack.us/img64/9041/perpetulag.jpg

Yeah i'm sure the asian governments have any care atall in the world about UK players multiboxing in random online games.

I'm also wondering why in the second screenshot one of my clients is using 3x the resources even though the clients are altogether.

I'm just hauling ore, and a paticular area always lags me out to death each time i pass by.