101

(35 replies, posted in Balancing)

Inda wrote:

What about if the ewar is make lower the shield absrobtion a little ?

demob, ecm, supress

It could easily do that if it increased surface hit size while the modules were active...

102

(10 replies, posted in Balancing)

Burial wrote:
Celebro wrote:

They can do what they want I am not spending a penny more in this game until its fixed.

This pretty much. Not a penny or minute more before Steam chart starts to climb. I already paid 5x subscription fee every month while all the current saviours of the game were too busy "not paying these hungarian ***** *******".

How many minutes did this take?  Not sure who you're trying to quote but everyone I know of who left left to play something else because they were bored.  I was one of the last ones when most of CIR went to play DayZ and they made some more idiotic changes to industry which were the last straw for me at the time.

103

(6 replies, posted in Open discussion)

Burial wrote:

Real men play Dota.

I played it a couple times in beta, it really failed to pull me in.  It's boring as ***, the game seems to focus around item picking and there was only 1 map, I really don't understand the appeal at all.

As for Smite, I got the god pack last night which unlocked all the playable gods, I'm liking Isis's AoE + stuns although she's squishy against assassins.

104

(35 replies, posted in Balancing)

0 *** given, I hate invincible demobbing troiars and castels anyway.

105

(10 replies, posted in Balancing)

+1 to both.

Gremrod wrote:

I would like to have a list that I can add friendly corps to so they can be affected by my outpost aura.

+1, add probes to this list as well.  Our allies should be able to share probes and auras.

107

(6 replies, posted in Open discussion)

So, I started playing Smite yesterday, it's a MOBA (which I usually dislike) but it's 3rd person shooter style and requires you to aim, etc and far easier to understand than DOTA, at least imo. 

I like that all of the characters are gods from world mythology.  It's been kind of amusing, but I'm a total newbie and the cash shop seems to have ridiculously high pricing (I calculated a month of "booster" xp/whatever to cost ~$16.50/month at the best gem pricing level of 8000 for $100), although I am considering the $30 1 time unlock for all current and future gods which I guess is an ongoing special promotion.

So you can buy gems to unlock or play matches to unlock gods, and then there are skins and voice packs for some of them, there is a wide variety everything from Thor to Cupid covering Greek/Norse/Hindu/Chinese/Roman mythologies with various roles, a few different game modes with the ability to play competitively (ongoing tournament gearing up) to coop with or without other actual people.  They seem to rotate a set of gods that are unlocked for some period of time so you can try different ones out but I didn't see a way to test the other ones without buying.

It's from hi-rez studios which are the same people that did Global Agenda which I also played a few years ago before it went "F2P with cash shop" so I already had an account, it's like ~4GB download or something.  Graphics are DX 9 so not super amazing but good enough and it has no complaints about windowed mode or alt tabbing to change documentaries on my other monitor.  Anyway it stands as the only "MOBA" I've played for more than half an hour so I thought maybe other people would be interested in checking it out too.

Be warned though, like every conceivable name has been taken, it took me something like 20 tries at a name before I became philosofaptor (no, that's not a typo).

108

(62 replies, posted in Testing server)

Jita wrote:

but what i'm suggesting requires a passive time sink to hold an outpost. Why beta doesn't work is it has no such time sink. An equivalent on beta would be having to take your own saps to maintain stability and having three saps a day.

There is already a time sink, if you don't defend, saps are easily taken.  But they can't be taken if you're never attacked big_smile  It's a lot of boring waiting around for *** to happen babysitting saps.  Has it been so long for you that you forgot or did you just never defend?

109

(62 replies, posted in Feature discussion and requests)

Annihilator wrote:

lol at crepitus... thats the "what came first - chicken or egg" discussion.
.

Not really, you can't have PvP without players AND a reason to go there.  Our alliance thrives on PvP.  It's the main reason most of us play, and the reason the minecraft and space engineers servers are more active than this one currently.  For us, PvP is the reason to be on Beta, but most players/groups aren't that way, they need more incentives.

110

(62 replies, posted in Feature discussion and requests)

Burial wrote:
Syndic wrote:

Since you and Jita don't really consider the bigger picture or the implications when you inform us of your entitlement to "X", removing docking rights would actually decrease PVP and the already slim reasons to PVP. Ownership of a station and it's subsequent perks of facilities, docking rights, and station auras is a very slim reason to incentivise corporations into making an effort and capturing their own outpost.

Therefore, it only has direct benefit to your cascaded alliance, since it would only serve to allow you to pursue your modus operandi of avoiding PVP risk and reaping benefits of Epri mining - while having our own stations be a convenient place for you to dock up in case stuff looks risky.

Which after all, is why this came up in the first place. It's not about the game or about the new players - it's all about how JOKE & STC are entitled to be on Beta and it's horribly wrong they're not allowed to be on Beta by other players.

Let's cut through the bullshit. Why do you think Betas are empty and PVP is virtually dead?

Well, you didn't ask me specifically, but I think the Game is empty, and it follows then that Beta would be empty, and since you mostly have to be on Beta to PvP it follows that PvP would be also happen at greatly reduced rate as well.  I've already stated multiple times why I think the game is empty; it has nothing to do with Beta access nor PvP.

111

(62 replies, posted in Feature discussion and requests)

Burial wrote:

Crepitus: http://forums.perpetuum-online.com/topi … ot-speeds/

Robots will gain a fixed 36kmph speed increase and highways and teleport network gets an overhaul.

Awesome, thanks for the link.

112

(62 replies, posted in Feature discussion and requests)

Burial wrote:
Syndic wrote:

There is no direct benefit to the newbie player.

There is only benefit to incompetent vets who can't capture a station to begin with.

Wrong. It has a direct benefit to whoever wishes to see more population on Betas.

Crepitus wrote:

unlocking a station doesn't automagically bestow ownership

It would shift the Beta paradigm from owning an outpost to using the island being the ultimate goal. You can't argue that it's not beneficial.

Crepitus wrote:

it just makes it impossible to use for industry.

Spark teleportation would have to change too. The developers are improving highways and teleport networks, perhaps they finally will get around to fixing spark teleportation too.

Bullshit.  Syndic is right, this does nothing to help newbies and only caters to defeated vets, most of whom don't even actively play the game.  All it would do is make it easy for you to grief station owners and make living on Beta even less desirable than it already is. 

As for sparks, the second they're removed from the game will be the final time I uninstall.  Travel times are and have always been pants-on-head full *** brokenly slow; even with sparks and beacons and autopilot all of which have been enormous QoL improvements. 

ALWAYS REMEMBER: THIS IS A GAME AND THEREFORE BEING FUN SHOULD BE *THE* TOP PRIORITY

EDIT:

Annihilator wrote:

perhaps the remove it with the overall speed boost zoom announced

Citation Needed.

113

(62 replies, posted in Feature discussion and requests)

Jita wrote:

Because one entity owning all the stations in the game is good for the population?

I would say it's a total non-factor.  Also, unlocking a station doesn't automagically bestow ownership, it just makes it impossible to use for industry.  I think Gunner is dead on.  Asinine suggestion.

114

(62 replies, posted in Open discussion)

Just don't spend money, *** Trion, *** them a lot.

115

(39 replies, posted in Events)

Ville wrote:

Guess this never got organized.

Well the organizer effectively quit the game, so I'd guess not.

116

(62 replies, posted in Feature discussion and requests)

Lol.  What's the matter, can't get your Lithus full of missile towers to ICS-B?

117

(78 replies, posted in General discussion)

Stranger Danger wrote:

Look when the game had 500+ players online at once, gamma was needed ASAP.

Now?  Well it wont matter.  Sure a few people will come back, some of the steam EA players who never got to experience gamma will be interested...but after a month it will be back to the norm.

Agreed.

Stranger Danger wrote:

The game needs, more than anything, PVE.  Most players are pve players, even the pvp players spend more time playing with pve than pvp...very few people have the patience and tolerance to monitor the game world for potential pvp and stay in standby mode...

So if zoom and crew are going to pull the steam-greenlight strategy, which is to turtle up and program for more than a year while the influx thins out...this time can we come back in a year and a half to some significant pve content rather than say a tutorial?

Flesh out pve.  Give something for corps and players to do that doesn't involve pvp...that is fun, and rewarding...
Then when pve is fleshed out, you can do your round two of the two year gamma wipe and reset and bring it back more like it was the first time you wiped and reset gamma.

Agreed.  They're already more than 2 years late on a PvE revamp, that was promised after the first Gamma iteration.

Stranger Danger wrote:

Id like to see this game go live on steam (no early access) with gamma

I'm terrified they'll do this.  If they go "full release" after Gamma is re-released it will be the total death of the game.  There, as you said, will be a influx of people again but with no PvE they will all leave and the DEVs will have squandered their absolute last windfall (so far, they've fumbled rock-paper-shotgun, monocle gate, Steam EA, EVE DDoS - least of them but something) of new players.

118

(78 replies, posted in General discussion)

Ville wrote:
Jita wrote:

This is exactly the kind of posts I'm talking about. Usual ville.

You mean the truth?  Had you not have pushed down the hill you wouldn't have lost the fleet and stood a chance at wiping us, but one of your FCs made a bad call causing your fleet to get wiped and then GG... Que rage post from goshka!

https://www.youtube.com/watch?v=UXoNE14U_zM


That was so epic, I will remember that fight for a long time because I thought were *** until they marched their whole range-fit fleet down to brawl with us and started double tapping multiboxed accounts in to our dps.

119

(7 replies, posted in General discussion)

Nexonic wrote:

*STUFF I DIDN"T READ*

Zoom already told you "No".  I was there.

EDIT:  Since you're a newbie, I'll tell you what Beta has - Epriton, sap loot (if you spend the time to both scan and babysit saps, most of which are mediocre; the equivalent being a Large Complex in EVE if you're familiar with those only you have to spend money to scan them down and risk touching the enemy with a feather to use an old American Indian bravery test analogy), and better facilities but spread out between multiple stations instead of one good one that has Okay everything like on Alpha 2 (Tellesis/Hershfield/Shinjalar, in order of importance to the economy).

120

(2 replies, posted in Open discussion)

0sht wrote:

According to recent reports, peanutbutter is the second leading cause of deaths to agents in Perpetuum.
For more info, click the following. http://www.perpetuum-online.com/Ingame:Most_dangerous

Speed bumps may need to be installed at various fast travel lanes to cut back on wreckless robot piloting. Alternatively, a push for seat belts in all robots is being passed through various islands legislatures. Reason? Inertia, as it seems, has taken its part in slamming 13 agents to their deaths.

And for the weather.
Sweaters for your robots may be required in certain parts of Daoden. Extra layers of thermal resistance may be what saves your robutt against the  small batches of laser firing Thelodica bots roaming the cold morning shores.

Now, back to your regularly scheduled program: The world wide knitting championships.

WTB Baphomet leather gimp armor, PM HEDONISM BOT in game.

121

(78 replies, posted in General discussion)

Tonnik wrote:

I've never understood why they don't get people doing work experience from local universities to help out. I'm sure lots of folks would like the idea of working for an indy game developer for the summer. It might even get them invited to cool parties and if there's a solar eclipse perhaps laid.

Lol.  In the US these are called "interns" and are time honored tradition of *** over naive kids to make them do *** tons of work for pennies (some aren't paid at all).  In fact this is standard practice at many big (game) companies in the US in all lots of different industries.

celebro wrote:

Sell the game or part of it to an investor who believes it has potential. At this rate of development, gamma, missions, new engine, more bots and modules and balancing will get done by 2020 by that time the engine/gfx would be outdated again. hmm

I seem to remember them trying to find investors or alternatively selling out to a publisher several years ago without any success.

I also agree with the meandering Gwyndor post about how getting new players isn't as hard as keeping them logging in.  I've seen a steady trickle of new players coming from Steam but the steamcharts number overall continues to drop.  That means the new people stop logging in quickly (in my opinion, it's as soon as they've done missions for a couple days and think there is nothing else). 

I was online when Zoom logged in drunk being called away from his own birthday party because a newbie was stuck on Attallica and new players were overwhelming positive and impressed that a DEV actually logged in to the game, for any reason.  He did in fact say that Gamma was still a couple weeks out and that PvE would be the new priority thereafter (still, 2+ years late, it was supposed to have been done after the first Gamma release).

Let's hope they can deliver in a more timely fashion...

122

(25 replies, posted in General discussion)

Just curious, who is the  acting CONS CEO and/or diplomat with you taking a break?  I saw DJ say he was going to play Darkfall.  I know you guys were farming beacons hardcore on Shin but I haven't seen half the people that were there a couple weeks ago.

Anyway, I do hope you find the time to log in, you've always been a good sport.  o7

123

(26 replies, posted in General discussion)

Perceptor wrote:

Its not a third person shooter at all, there's no free aim. Its the same as eve really only combat requires you to be awake and not sit and watch a bullitin screen.

Imagine perpetuum combat is like small gang eve war where the participants truly do pay attention to transversal where your combat moves over a 20 system spacr mid fight.

In perpetuum if you don't pay attention you will spend a fight neutralising a wall and not an opponent. You will lose an entire fleet because you bunched up and one guy explodes on top of you. You will attempt to withdraw from a fight and lose half your fleet because the escape route is impassable for some and not others. You will suffer from locking problems because too many people in one position causes sensor degradation. You will die to bots half your size because they can control the positioning with demob and use the terrain to avoid your volley.

All these things AND wasd control AND the importance of speed make perpetuum a rich and vastly superior PvP experience to eve.

The PVE in the game is what pushes players away, it cannot maintain the 70% of a game you need that never does PvP.

I agree with several posts in this thread, but Jita's is the most articulate.  Perpetuum PvP is the best I've ever played and I've been gaming hardcore for nearly 30 years.

124

(201 replies, posted in Testing server)

DEV Crm wrote:

Thanks Ville, we'll check it out. Those beacons have a lot of sharp edges...

The way I read that, the beacon isn't the problem, the using a 10 ton jackhammer instead of a scalpel to fix a non-issue is.

Jita wrote:
Crepitus wrote:
Serpens wrote:

I'm sorry Syndic, but you are wrong, reroll 10 of your best PVPers into new chars, and put them against 10 vet chars, let's see how well your "tactics and strategy" hold up. lol I have a suspicion they will not.

There aren't even 10 people for us to fight against left.  True story.  Just a lot of loud mouth trolls on the forums who never log in.

Given that you have been the dominant power throughout that period are you happy with your factions choices?

I think you undeservedly (as is your custom) give us the lion's share of the blame for people leaving.  That blame rests, as ever, squarely on the shoulders of the DEVs. 

We've had the majority of our new players stop logging in the same as everyone else's; most weren't even PvPers.  This is in spite of having 2x a week corp ops scheduled with them in mind, both for training and finances. 

Guess why?  Could it be long travel times and *** missions?  The near total lack of viable solo game play?  The near black out of information and the fanatical devotion to Gamma which no one asked for? 

Gamers in general are a fickle bunch, and this game caters to a niche of a niche (hardcore full loot PvP  with robots).  But even so, getting new players is one thing, keeping them is an entirely different matter altogether.