You are not logged in. Please login or register.
Active topics Unanswered topics
Search options (Page 3 of 3)
Kroth wrote:Bastian Croft wrote:Kroth wrote: I think that the very fact that the common consensus states to either spec full combat or full indi to the exclusion of all the other possible combinations indicates a flaw in the design.
I don't. Pure specialists should always be better in their roles than hybrids.
I think you misunderstand my point, I'm pointing out the fact that the game has essentially 2 specs despite having 16 combinations.
Then I did misunderstand your point.
Kroth wrote: I think that the very fact that the common consensus states to either spec full combat or full indi to the exclusion of all the other possible combinations indicates a flaw in the design.
I don't. Pure specialists should always be better in their roles than hybrids.
*shrugs* I don't see an issue with it here.
I went pure combat spec here. As a result, my engineering skills suffer. I knew what I was getting into going in. Could attributes be explained better (at all?)? Yes, absolutely.
But I don't think the system needs an overhaul.
Just my 2 NIC.
I honestly think it's fine the way it is. You're always going to have to sacrifice somewhere. The guy in your example with high charisma/willpower could train other skills faster than his friends with lower charisma/willpower. It goes both ways.
I'm GLAD there are no 'learning skills' here. I'm glad we can jump right into training skills that matter to us.
Thank ya thank ya.
I don't see how anyone could stand playing solo.
Get yourself a corp, seriously. It makes the game 1000% better.
Surely there's a way to allow the killing of cans in nullsec? PvP flag or something?
Posts found: 51 to 59 of 59
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.027 seconds (86% PHP - 14% DB) with 7 queries