Re: Gamma revamp testing
Why is 1 Terminal on an Island a waste?
Your insinuating that:
1. A corporation should need to deploy 3 terminal/networks on an island in order to "start" to secure the island.
2. A group of several Corporations is needed to secure an island 1 Per terminal
3. An island Is large enough to fully support 3 Corporations
1-2. One of the goals of the new system is to disallow shutting down the islands at the teleports. Why do you still think in the old system? Why do you want to secure the island and not the base? Why does a corporation want an entire island for itself? And if it does, shouldn't it have to make a considerable extra effort to do it, compared to the corporations who only want a base?
3. That really depends on the size of said corporations, doesn't it?
From past experience the gamma Islands are Barely capable of fully supporting 2 Corporations of a moderate size let alone 3 or more.
So why is that? Is it possibly because of the building spam?
How will you balance the 2 TP 3 TP and 4 TP Islands so the number of terminals does not pre determine what islands are going to be able to be locked off form the outside? << keep in mind that if its possible in any way shape or form players will do it, its just a matter of time.
I would simply add more parallel teleport channels between two islands.
If i can TF a slopped "wall" around a teleport and put turrets at the top of the slope. and my enemy cannot Tf the slope to attack me then what have we solved. If i have 3 terminals on an island and 3 teleports i can secure my island, people will not be able to roam at all. the only thing the "locked slope" does is give clean LOS from my turrets to the attacker.
(turret)
\ <<< you cant change this part of the slope
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\ <<< you cant change this part of the slope
\
\ <<< you cant change this part of the slope
\_________
We'll have to look at that, cause I received another report that it's not possible to terraform up there, while theoretically it should be possible to build incremental ramps.
But another question then: why do you want to terraform that? What would be the goal of it?
If you can't shoot the turret because it's out of range, why don't you take some assaults up there, place some bombs and be done with it? I'm pretty sure the turrets can't track the entirety of a large enough squad. Yeah you're going to have losses, but then again, assaults are cheap.