DEV Zoom wrote:Reimbursing charges based on the market is not possible. And the reason is not that we don't have the data, but that it would be near impossible to track all the transactions a single item went through.
Player A buys charge, sells again to player B, player B sells again to player C, etc. Each of these players bought a charge from the market and each of them would want a reimbursement, but we're only talking about a single item. And we don't even know whether the charge has been used or not, ie. a reimbursement is warranted or not.
1) You don't have to track individual items. All you have to do is calculate the net number of charges that each player bought and sold. Then you can reimburse based on the cost of each charge. Besides, how many terraforming charges were actually re-sold by players on the market, can you give us a number on this?
Also, this is something that you have already done once:
http://blog.perpetuum-online.com/tag/pbs/
Issue: Gamma reimbursements required due to changes.
Reimburse the price difference of all purchased terraform ammo in proportion to the new market price.
Reimburse the price difference of all purchased construction blocks in proportion to the new market price.
Finally, what makes you think that a terraforming charge that was not used and is sitting in someone's inventory does not warrant reimbursement? What other in game assets do you consider to have zero value? I want to make sure I don't store too many of those items.
2) The point of reimbursing players when you wipe out their work is to maintain player confidence in the fairness and impartiality of those who run the game. By not appropriately reimbursing players when you decide to delete their efforts, you are making the statement: "you are at the mercy of our whims".
EDIT: and yes BOS should get a refund, it makes no sense that they didn't in the first place. (This is like walls all over again)
+1
-Confucius