Topic: Feature Request: Cooldown for Spark Teleport
Spark Teleporting is taking the risk of living on Beta or Gamma.
I am ambivalent, when it comes to the spark teleport ablity.
On one side, it greatly reduces travelling time, when crossing different islands especially when it comes to alpha dwelling, on the other side, it makes Beta and Gamma islands empty, as everyone is living on the save alpha islands, as they can just spark in whenever the need to, as often as they want.
For pvp I find the lack having to risk a life on Beta or Gamma as a main Home base and the lack of effort, when organizing a squad to move from one to another location and the present ability to hot drop into any place on Nia, without a cool down, breaks the territorial warfare totally.
When I think back, to the days, when we did not have those abilities, corps were defending and living on their islands, and when trying to move a squad from one side of NIA to another island to raid, we needed to tactical evade intel eyes. - Nowadays everyone just sparks in, from the safety of alpha. The negative side effect is that the islands are mostly empty and roams become meaningless.
Like I said, I am quite ambivalent when it comes to the spark teleport and of course there would still be interzone tp´s.
I think it would be a good Idea, if spark teleporting would have a cool down to it. I would suggestest a cool down of something like 8 hours and raise the cost of Spark Points to limit the places one could have.
My opinion is, as more spark points everyone has, as more scattered everyone will be across NIA and real territory warfare is broken, in comparison, when every corp needs to be staged at a certain home base to defend and live there also.
I suggest following changes:
A cool down of at least 8 hours should be introduced to sparking.
2 spark Points should really be enough, considering the size of NIA.
#Bad Robot
#RSI Star Citizen: REMEDY