Re: Perp-Kill v2.0

Only allow comments from accounts involved in the engagement.

Those of you lucky enough to have your lives, take them with you. However, leave the mods you've lost. They belong to me now.

Scarab Kill Count:2

Re: Perp-Kill v2.0

DEV Gargaj wrote:
Jita wrote:

Is there a way comments can be tagged automatically by ip so that you can view a commentors history. This would show those anonymous hero's who multi post.

It should also be considered if a certain number of down votes would then ban that ip

Mmmm, how about an OAuth2 API for the actual Perpetuum accounts? I've been planning to do some API revamping anyway, and having OAuth2 endpoints would mean we could have person-specific data routed through the API without having to worry about unauthorized access.

That sounds very good. smile

Re: Perp-Kill v2.0

Shadowmine wrote:

Only allow comments from accounts involved in the engagement.

-1.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: Perp-Kill v2.0

+1  Only allow comments from accounts involved in the engagement. 

Those are the only comments that should matter

Re: Perp-Kill v2.0

Shadowmine wrote:

Only allow comments from accounts involved in the engagement.


Define involved.

Re: Perp-Kill v2.0

Tund Bungler wrote:
Shadowmine wrote:

Only allow comments from accounts involved in the engagement.


Define involved.

Well its pretty obvious, as theres no other way to do it, names that appear on a killmail, either doing the dying or doing the killing.

Re: Perp-Kill v2.0

Shadowmine wrote:

Only allow comments from accounts involved in the engagement.

I want to encourage dialogue within the community, not stifle it. Checking the killboard after missing an engagement and being able to interact with your friends is integral to what I'm trying to provide.

Re: Perp-Kill v2.0

Mitix wrote:
Shadowmine wrote:

Only allow comments from accounts involved in the engagement.

I want to encourage dialogue within the community, not stifle it. Checking the killboard after missing an engagement and being able to interact with your friends is integral to what I'm trying to provide.

+1

Stranger Danger / Capital Punishment / Cyberdown
Pillar of the Community
Ruler of Recruit Chat
CIR Ministry of Truth

Re: Perp-Kill v2.0

Dazamin wrote:
Tund Bungler wrote:
Shadowmine wrote:

Only allow comments from accounts involved in the engagement.


Define involved.

Well its pretty obvious, as theres no other way to do it, names that appear on a killmail, either doing the dying or doing the killing.

Cuts out too many people that contributed but don't show up on the KM. Gonna have to say no thanks to this then.

Re: Perp-Kill v2.0

Mitix wrote:
Shadowmine wrote:

Only allow comments from accounts involved in the engagement.

I want to encourage dialogue within the community, not stifle it. Checking the killboard after missing an engagement and being able to interact with your friends is integral to what I'm trying to provide.

Have you seen the comments.. ?

36 (edited by Mitix 2014-04-15 21:35:24)

Re: Perp-Kill v2.0

Burial wrote:
Mitix wrote:
Shadowmine wrote:

Only allow comments from accounts involved in the engagement.

I want to encourage dialogue within the community, not stifle it. Checking the killboard after missing an engagement and being able to interact with your friends is integral to what I'm trying to provide.

Have you seen the comments.. ?

Yes, which is why this discussion hinges on the implementation of OAuth2 in the API. If added, I would be able to verify the person attempting to post as "Mitix" is in fact the owner of the "Mitix" account. Once that is possible, anonymous posting could be removed.

Taking it a step further, I would be able to store preferences for each of your user accounts on perp-kill allowing you to block individual users. So if "Mitix" posts nothing but racist, homophobic, ethnic slurs you could hide his comments globally on the site.

Long story short, I'm not going to remove, disable, or limit comments simply because there are a handful of immature posters. There are better solutions that don't ruin the fun for everyone.

37 (edited by Burial 2014-04-15 22:03:30)

Re: Perp-Kill v2.0

I think that's a great idea. Thumbs up.

Re: Perp-Kill v2.0

Mitix wrote:
Burial wrote:
Mitix wrote:

I want to encourage dialogue within the community, not stifle it. Checking the killboard after missing an engagement and being able to interact with your friends is integral to what I'm trying to provide.

Have you seen the comments.. ?

Yes, which is why this discussion hinges on the implementation of OAuth2 in the API. If added, I would be able to verify the person attempting to post as "Mitix" is in fact the owner of the "Mitix" account. Once that is possible, anonymous posting could be removed.

Taking it a step further, I would be able to store preferences for each of your user accounts on perp-kill allowing you to block individual users. So if "Mitix" posts nothing but racist, homophobic, ethnic slurs you could hide his comments globally on the site.

Long story short, I'm not going to remove, disable, or limit comments simply because there are a handful of immature posters. There are better solutions that don't ruin the fun for everyone.

Sounds good to me, also every now and then since you made the change to the KB if I post something it seems like it went through but later if I check the KB the comment is gone and other times it works.  So maybe a bug?

39 (edited by Gunner 2014-04-16 12:31:48)

Re: Perp-Kill v2.0

Hi Mitix

Is there a possible fix for the corporation info not being correct on players profile summary page?

Should be 77th Mechanized, says WARDEC my first corp

http://oi62.tinypic.com/24qsbph.jpg



Thanks

Re: Perp-Kill v2.0

Gunner wrote:

Hi Mitix

Is there a possible fix for the corporation info not being correct on players profile summary page?

Should be 77th Mechanized, says WARDEC my first corp

http://oi62.tinypic.com/24qsbph.jpg

Thanks

Ah, thanks, I thought that query was wonky, but didn't have an example to test whether it was correct or not. I'll get that fixed.

41 (edited by Mitix 2014-04-16 16:31:31)

Re: Perp-Kill v2.0

Hey DEV Gargaj,

Does every kill have a final blow flag set? I'm seeing some mails where the killer does zero damage, is the only attacker on the mail, but isn't flagged as the final blow. For example:

http://www.perp-kill.net/kill/256734

Just trying to figure out if that's a bug in my API parser, or if I need to change the logic.

Edit - Here's what you're sending:

    <kill>
      <id>39433132423539432d453036462d344441302d423936362d384431354144373934463743</id>
      <date>2215-04-16 01:45:49</date>
      <zone>Novastrov</zone>
      <victim>
        <name>Burial</name>
        <corporation>StateCorp</corporation>
        <robot>Cameleon Mk2</robot>
        <position>
          <x>1519</x>
          <y>881</y>
          <z>152</z>
        </position>
      </victim>
      <attackers>
        <attacker>
          <name>Zombie Hamster</name>
          <corporation>Pretty Hate Machine</corporation>
          <robot>Castel Mk2</robot>
          <damage>0</damage>
          <position>
            <x>1474</x>
            <y>808</y>
            <z>221</z>
          </position>
          <jammer>0</jammer>
          <jammerTotal>0</jammerTotal>
          <demobilizer>11</demobilizer>
          <suppressor>0</suppressor>
          <dispersion>0</dispersion>
        </attacker>
        <attacker>
          <name>Diaper Gravy</name>
          <corporation>Crimson Imperium Reborn</corporation>
          <robot>Troiar Mk2</robot>
          <damage>0</damage>
          <position>
            <x>1635</x>
            <y>692</y>
            <z>174</z>
          </position>
          <jammer>0</jammer>
          <jammerTotal>0</jammerTotal>
          <demobilizer>0</demobilizer>
          <suppressor>0</suppressor>
          <dispersion>260.600006104</dispersion>
        </attacker>
      </attackers>
    </kill>

Re: Perp-Kill v2.0

Mitix

He ran into a mob-spawn and the NPC delivered the killing blow.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

43 (edited by Mitix 2014-04-16 17:01:10)

Re: Perp-Kill v2.0

Syndic wrote:

Mitix

He ran into a mob-spawn and the NPC delivered the killing blow.

Gotcha. I'm now displaying "NPC" as final blow in the table.

Re: Perp-Kill v2.0

Yeah for some reason NPC killing blows don't show up on the killboard proper, so those of weak testicular fortitude tend to run straight in at the first sign of danger.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Perp-Kill v2.0

\o/



Mitix wrote:
Gunner wrote:

Hi Mitix

Is there a possible fix for the corporation info not being correct on players profile summary page?

Should be 77th Mechanized, says WARDEC my first corp

http://oi62.tinypic.com/24qsbph.jpg

Thanks

Ah, thanks, I thought that query was wonky, but didn't have an example to test whether it was correct or not. I'll get that fixed.

46 (edited by Rage Rex 2014-04-17 20:48:35)

Re: Perp-Kill v2.0

WHITE!?!?

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Please at least give us option of choosing a color (BLACK).

And thanks for removing the repetitive icons. Layout looks good and will really shine ...in BLACK

Re: Perp-Kill v2.0

WTF happened to the KB? Looks like crap now. Was fine a day ago.

48

Re: Perp-Kill v2.0

everything needs to be sized down quite a bit ... everything looks way to big

Tux ~ Kill the messenger, he was part of it all along.
Euripides ~ Ten soldiers wisely led will beat a hundred without a head.
Bertrand Russell ~ War does not determine who is right - only who is left.

Re: Perp-Kill v2.0

I prefer the way it did look.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: Perp-Kill v2.0

Everyone calm down. I updated to Bootstrap 3. If you think it's all sized too big, take it up with Twitter. I'll get a dark theme up soon.