I just think this entire change to NPC behaviour has been a swing and a miss.
Revert it back to where they rubber band.
I get a lot of new players running missions asking questions about whether its profitable or not. I recommend them only to run missions for sparks or rep, as a viable reliable source of income it is not.
I think you guys are forgetting how players play mmos, sometimes, and I will be specific with EvE comparisons.
They grind the *** outta Lvl 4 missions, kill rats on belts, run complexes.
Endlessly. For money, for shiny, for gear. This is 75% of their player base that does it, day in and day out.
And individuals can do these activities as well as fleets.
You are on the verge and even at the beginning of a influx of new players. You guys know the importance of this influx. Most of these players have the grind mentality, the "missions are content" mentality. The current mission system offers a painfully slow advancement, slow enough to probably force players away from the game. Not having reliable spawns that can be farmed consistently also cuts into the "grinders" income, bye bye sub.
I'm not one who wants it easy. I wouldnt have one orange NPC in game, period. But the chain the NPCs had was sufficent to create an event for a player, he can approach the area, do his thing and get out. And make money, get items, advance.
Its balance. And its way out of wack right now. You need to feed the masses, If its too easy they will get fat and lazy, If its impossible to get the food, they will look elsewhere. Its your dollar at stake. Fix this