i dont think we need to nerf tuners.
it can only be used in great numbers in pve. in pvp i havent seen much bot with pure tuner fittings yet. most likely because they lack range and are too vunrable in other terms. (and i havent seen a lot SR fleets in the past)
and i think for pve its ok to power up a bot a bit...
if you give the tuner a dimishing return buff then they will become useless after two or three mods. this will limit the fitting diverity. so im pretty much against it.
if you want to remove the exponential increasement and do for a linear aproach then the solution lies in the math:
the tuners are stacking exponential because they have multible stats (dmg, rof, and cirt). each of them add multipicatively. and if you boost 3 stats multiplicativly then you have a expnential increasement.
one solution might be to reduce the bonus only to one stat (for examle dmg), but of cource a bit more of it because you remove the other two. then you will get a linear increasement for every module you add (if you get your math right).
but personaly i dont think its nessessary to nerv tunings. i think powering up dmg is ok. your other options that you loose are:
range
sensor boosting (if you dont have rsa)
ewar resistance
rep bonus
...
on the other hand a few other modules could use a boost. like the armor repair tuning that was nerved to death multible times.