Topic: Conserns / Predictions
First off, I dont see this working. No need to read too much into it, but this basically isn't a good idea for a game that is of this type.
Lets do a quick comparison, GuildWars 2 to this game. Yes there are some differences, one of which, isn't the payment model. Look at GuildWars, successful, good game, great quality. Lets look at Perp, good game ok quality, successful not so much. What we are asking ourselves is why. Why is one better, rather more successful then the other.
Sure one is more amusement then sandbox. If you transfer equal quality over one another you see where Perp and how this sub type falls apart. In GW2 you have content, and I mean LOT of content. As in *** of content. Look at Perp, if you look objectively Perp has basically ZERO content, PVE wise.
The Missions suck, there seems to be nearly zero immersion what so ever. But this is what these pay model types balance on, Content.
Ask yourselves this, will someone really pay $30 for half a game? On the front end everything looks great. When you get down and dirty, I think quite a bit of players that do buy, will in the end get buyers remorse.
In turn giving out more negative feedback, churning the game down faster then most will think possible.
What about future expansions? What about them? Sure the first few will be free, then down the line we will have to pay around $20 for content that should of been in the game when we FIRST bought the game. This will just add insult to injury, but I honestly do not think we will get to this point.
Believe it or not, but carebears pay the bills in this new model, and as it stands now we have no carebear legs to stand on.
I dont think this game is even nearly stable enough to support what you think is coming. We already run around with borderline lag issues, teleport lag, unable to dock undock. Issues Issues Issues. Have someone pay for the game just to have them get kicked off the sever really goes a long way for player retention.
You introduce a new cash shop, in a blog, that doesn't promise anything more then the ability reset EP. Makes Zero sense at all, AFTER we have multiple forum posts stating what to put INTO the shop.
Lastly, you STILL do not give us a way to transfer accounts from one another. After then entire community tells you to let us, AFTER we pay a fee TO YOU ($20) AND in-game nic to the other player.
Do I see this happening and looking great in the short term, kinda not really. Long term, good luck.
TDRL: This model revolves around content, of which this game has little of. Players will come in, buy the game, then leave disgusted they spent the money in the first place. You will have a small burst of cash that quickly tapers off. Due to the lack of content, and the lack of Dev Power.
Top Killer 2013 - 01: 334 -- 17 -- 317 : Merkle
Top Killer 2012 - 01: 027 -- 472 -- 445 : Merkle
Scarab Kill Count - 13