Topic: Bounty Hunting assignments and "kill hijacking"
In the typical bounty hunting assignment, you have to destroy X amount of type Y NPC. Contrary to tagging a kill (to get loot rights), you need to have the final blow on an NPC, or otherwise it won't count for your assignment. So you don't have to be the one who tagged the NPC.
This leads to a rather annoying problem. People running around, trying to get final blows on NPC's who were tagged and shot to low HP by other players. The person who tagged them does get the loot ofcourse, but it can be an extreme pain to complete an assignment this way.
It's slightly annoying in the really crowded areas (a problem which happened mainly because a lot of people started at the same time with the tutorial missions today), but it gets worse when there's fewer players involved, especially if most of those only shoot the NPC's they tagged, and one or more people walk around trying to get those final blows.
People end up killing up to twice the amount of NPC's they have to kill for the mission, and effectively do the mission for the other guy who only fires a single volley at each NPC.
In my opinion it would be more logical that once you tagged an NPC, that kill counts for your assignment as well, regardless of who gets the final blow. That way you don't have to worry about the kill ninja's walking around.