Arga wrote:Delcimus wrote:Please tell me where in this game, and in life, where landscape is not used for LOS defense?
The problem is with wide opened terraforming, of course its the de facto defense.
With limits, like the -50 to +50, you are limited to what you can terraform. And you then have a reason to place wall structures on top of a terraced base for additional LOS defense. This SEVERLY limits how radically you can change the landscape, invalidates most of the common teleport walls we have today, and still allows siege cover terraforming. With pretty much using the same mechanics currently in game. A minimal fix with a huge impact on how things go forward.
There is a difference between using TF to create LOS defense and using TF to create walls and barriers; and not just 'barriers' but impassable barriers.
The +/- 50 doesn't stop using TF to create impassable barriers. I don't care if the US army uses bulldozers in real life, this is a game and the mechanics need to be balanced within the confines of the other existing mechanics.
To be exact here, Perp is a 2D ground based combat system and TF is 3D. Unless or until we get 3D combat, devs are going to have to limit TF to work with the 2D mechanics.
I guess it all boils down to what the Devs vision of what they expect it to be.
They gave us super powerful tools and no limits and over time it evolved into huge island fortresses with turret spam and walls designed to be difficult or impossibly time consuming to breach.
People lived on Gamma because the tools to make a safe base were available. Overpowered, but available.
If the Devs nerf Gamma terraforming the other way, and you cannot even build a "safe" base, no one will bother to live or settle Gamma. Simple.
We don't need turtle islands ever again. Make sure external teleports can never be closed ... I think also no terraforming within 200-500 m of external coastlines would also help this.
A -50 tp +50 doesnt allow for huge time consuming to penetrate terraformed defenses, but it still allows for walls around your fort. I am hard pressed to think of a real world example of an outpost in hostile territory that did not have wall. And the variance allows for leveling of areas for structures, and requires different strategy on the differently landscaped islands. The suggestion for wall units as the primary defensive structure .. . I dunno, most wall units on terrain, especially on slopes and diagonals, do not look astetically pleasing as well. And their current lifespan does not do much for bases on Gamma, unless you could build a wall repairing structure in your base that self repaired your walls every time a Jasdemi scarab was killed.
I don't want the terraforming beacons removed, I think the plans and being able to design detailed bases, walls, and ramps is one of the games best feature. Just change it so its not so overpowered .