101

Re: Poll: The "followbot" mechanic

Jibril mazit wrote:

like he said u had 1 kill this wole month.  Or did u not understand RARELY seen?

I've partipicated in a PvP 6 times this month. Balfizar did it 13. What kind of dumb maths do you guys use to define rarely?

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

102

Re: Poll: The "followbot" mechanic

The last time I personally seen you on the field you were busy running your alliance fleet into open ground and getting whacked calling primary on the dude with a shield and .013 absorption rate.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

103

Re: Poll: The "followbot" mechanic

Ville wrote:

The last time I personally seen you on the field you were busy running your alliance fleet into open ground and getting whacked calling primary on the dude with a shield and .013 absorption rate.

Last time I seen YOU - I don't even remember what month was that. But we are way OT - follow mechanics need to be nerfed.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

104

Re: Poll: The "followbot" mechanic

Line wrote:

I've partipicated in a PvP 6 times this month. Balfizar did it 13. What kind of dumb maths do you guys use to define rarely?


And by partipicated you mean you got killed lol

Confirmed feeder

Anonymous: lobo is the only hero left in this god foresaken game / :also, Lobo is god among men
http://killboard.sequer.nl/?a=agent-his … mp;month=7 Best month 104 to 1 k/d

Re: Poll: The "followbot" mechanic

Line wrote:

I've partipicated in a PvP 6 times this month.

6 times in a month? No wonder Beta is a ghost town.

106 (edited by SGT subzero 2013-12-25 00:43:29)

Re: Poll: The "followbot" mechanic

I certainly do not want to loose the approach/follow feature, it is the only realistic way to move my support bots to a site, be it for mining, hauling or just farming NPCs. Increasing micro-management is the single worst thing you can do for a game that is already burdened in this respect. Hauling is i think the most prime example.

PS. I did only ** one ** NO vote, even while I have 6 accounts. Even logging in 6 times in a row is a horror, so why force this on the game play? That just makes no sense at all, and I am surprised so many votes yes...there must be many many bitter people for some reason!

107

Re: Poll: The "followbot" mechanic

SGT subzero wrote:

I certainly do not want to loose the approach/follow feature, it is the only realistic way to move my support bots to a site, be it for mining, hauling or just farming NPCs. Increasing micro-management is the single worst thing you can do for a game that is already burdened in this respect. Hauling is i think the most prime example.

PS. I did only ** one ** NO vote, even while I have 6 accounts. Even logging in 6 times in a row is a horror, so why force this on the game play? That just makes no sense at all, and I am surprised so many votes yes...there must be many many bitter people for some reason!

I'm not bitter. I just think having multiple account is a wrong approach to the game and want it to be a living hell if you want to play with several accounts ;-D

108

Re: Poll: The "followbot" mechanic

SpnX wrote:
SGT subzero wrote:

I certainly do not want to loose the approach/follow feature, it is the only realistic way to move my support bots to a site, be it for mining, hauling or just farming NPCs. Increasing micro-management is the single worst thing you can do for a game that is already burdened in this respect. Hauling is i think the most prime example.

PS. I did only ** one ** NO vote, even while I have 6 accounts. Even logging in 6 times in a row is a horror, so why force this on the game play? That just makes no sense at all, and I am surprised so many votes yes...there must be many many bitter people for some reason!

I'm not bitter. I just think having multiple account is a wrong approach to the game and want it to be a living hell if you want to play with several accounts ;-D

Let me tell you about solo pvp, to solo pvp effectively you need these things:

1.  Detector.

2.  Tackle/Anti Tackle.

3.  DPS

How many accounts is that?

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

109

Re: Poll: The "followbot" mechanic

I have 4 active accounts atm.  I have two on standby if I need the miners, and I have 3 in various corps, when needed wink

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: Poll: The "followbot" mechanic

Ville wrote:

Let me tell you about solo pvp, to solo pvp effectively you need these things:

1.  Detector.

2.  Tackle/Anti Tackle.

3.  DPS

How many accounts is that?

In this case you need 3 people. If you wanna to do solo pvp, u have to choise something one.

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

111

Re: Poll: The "followbot" mechanic

Ville wrote:

I have 4 active accounts atm.  I have two on standby if I need the miners, and I have 3 in various corps, when needed wink

I think its funny that people cry about p2w when ever we talk about doing something related to EP, but having several accounts is just standard. I know many comes from eve where this might be but in most mmos it isnt and I think there is wrong when everyone feels the need to use several accounts. This also make people into smalls corps themselves cause they have accounts for all content in the game... And therefore new people might not feel that they are usefull from the start.

112

Re: Poll: The "followbot" mechanic

Solo PVP died after 2 main things:

close range ammo deleted

detector, masking feature implemented

I know I was solo PVP before, after I didnt :S sad sad sadface

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

113

Re: Poll: The "followbot" mechanic

Inda wrote:

Solo PVP died after 2 main things:

close range ammo deleted

detector, masking feature implemented

I know I was solo PVP before, after I didnt :S sad sad sadface

Detector/Trial arkhe tp spamming/Gamma killed it.

Masker helps solo pvp.

Anonymous: lobo is the only hero left in this god foresaken game / :also, Lobo is god among men
http://killboard.sequer.nl/?a=agent-his … mp;month=7 Best month 104 to 1 k/d

114 (edited by SGT subzero 2013-12-25 13:55:06)

Re: Poll: The "followbot" mechanic

Specific reply to you SpnX:

Having an opinion is fair and all, but game wise it all comes down to forcing it onto others as well and that is where it becomes problematic. Essentially you want others way of playing to be restricted to one account (in this discussion) and them having to rely on say buddies.

Knowingly or not, this implies at least two things:

1. Screw solo players that just want to build up their empire in a virtual world! You don't need that subset of players to also pay for this game and contribute in the form of live content?

2. Because of it being impractical to do just about anything with one account in the game, making it impossible to use more, means it becomes impractical to play the game unless we have an insane regional fitting population explosion. If you need three specialists to accomplish tasks with not to much micromanagement for mundane boring stuff (like hauling) then who is going to be your dedicated hauling buddy? Someone in the same TZ, loving to be your pet?

See, game mechanics and also content are such that you need multiple accounts, or be part of a really large group where a few players do have those spare accounts for those dull tasks. It is terrible to have to sit idle somewhere not being able to do what you want, when you want and when you can, just because some other dude is not online or has other plans.

So unless you can convince or finance say 2-4k active new players happy to do mundane tasks on command and be there when you need them, your desire to practically limit players to one account essentially means you want this game gone!

115

Re: Poll: The "followbot" mechanic

Lobo are you know how can I play or how I play? I am sure not, if enemy use T4 detectors I instadie before I can left the battlefield.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

116 (edited by Hunter 2013-12-26 02:08:08)

Re: Poll: The "followbot" mechanic

If you paid for (extra) detector bot you can determine your chances for victory. You can decide for yourself: attack or evade. You have unfair advantage compare to human who not paid for an extra account. And moreover you force the others to use spare accounts.

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

117

Re: Poll: The "followbot" mechanic

SGT subzero wrote:

Specific reply to you SpnX:

Having an opinion is fair and all, but game wise it all comes down to forcing it onto others as well and that is where it becomes problematic. Essentially you want others way of playing to be restricted to one account (in this discussion) and them having to rely on say buddies.

Knowingly or not, this implies at least two things:

1. Screw solo players that just want to build up their empire in a virtual world! You don't need that subset of players to also pay for this game and contribute in the form of live content?

2. Because of it being impractical to do just about anything with one account in the game, making it impossible to use more, means it becomes impractical to play the game unless we have an insane regional fitting population explosion. If you need three specialists to accomplish tasks with not to much micromanagement for mundane boring stuff (like hauling) then who is going to be your dedicated hauling buddy? Someone in the same TZ, loving to be your pet?

See, game mechanics and also content are such that you need multiple accounts, or be part of a really large group where a few players do have those spare accounts for those dull tasks. It is terrible to have to sit idle somewhere not being able to do what you want, when you want and when you can, just because some other dude is not online or has other plans.

So unless you can convince or finance say 2-4k active new players happy to do mundane tasks on command and be there when you need them, your desire to practically limit players to one account essentially means you want this game gone!

So what you are saying is that you want the same advantage as several people working together??

Re: Poll: The "followbot" mechanic

Ville wrote:
SpnX wrote:
SGT subzero wrote:

I certainly do not want to loose the approach/follow feature, it is the only realistic way to move my support bots to a site, be it for mining, hauling or just farming NPCs. Increasing micro-management is the single worst thing you can do for a game that is already burdened in this respect. Hauling is i think the most prime example.

PS. I did only ** one ** NO vote, even while I have 6 accounts. Even logging in 6 times in a row is a horror, so why force this on the game play? That just makes no sense at all, and I am surprised so many votes yes...there must be many many bitter people for some reason!

I'm not bitter. I just think having multiple account is a wrong approach to the game and want it to be a living hell if you want to play with several accounts ;-D

Let me tell you about solo pvp, to solo pvp effectively you need these things:

1.  Detector.

2.  Tackle/Anti Tackle.

3.  DPS

How many accounts is that?

100k EP

119

Re: Poll: The "followbot" mechanic

Inda wrote:

Lobo are you know how can I play or how I play? I am sure not, if enemy use T4 detectors I instadie before I can left the battlefield.

I know how you used to play.... Now with that corp tag I can't say how you play. ERP heavy online.

Anonymous: lobo is the only hero left in this god foresaken game / :also, Lobo is god among men
http://killboard.sequer.nl/?a=agent-his … mp;month=7 Best month 104 to 1 k/d

120 (edited by SGT subzero 2013-12-26 17:31:45)

Re: Poll: The "followbot" mechanic

SpnX wrote:
SGT subzero wrote:

Specific reply to you SpnX:

...

So what you are saying is that you want the same advantage as several people working together??

Yes, and the freedom to do so whenever it suits me in RL, we aren't after all married with out corp members in most cases!

The design of the game is that of a classic MMO, and that means it has certain traits like every one of those out there. Traits that do not match RL very well. For an individual to play the game compromises have to be made. Even an endless amount of players wouldn't completely fix the issue we are talking about here.

My ideal MMO is different from what is out there. More personal skill and focus/attention based, where individuals affect each other in lasting ways and co-operation benefits, but is not overpowered. I know of no MMO that can be molded into that with few tweaks. One of the properties of such a game would be that time based training or leveling has limited impact...and the difference between starters and veterans would be little. Having to grind levels or wait to be at competing level is kind of the opposite of what i ideally see.

But each game is as it is, no amount of harassing multi-boxing is going to make it into the perfect game, it would just mean less paying accounts. And really, does it truly matter from a game mechanic perspective if i control 2 accounts with maybe 80% efficiency versus two physical players that control them at close to 100% efficiency? Is that cheating or abusing mechanics?

I say it's not unless you use software to get even higher efficiency then a group of real players would get. By auto aiming to the same target always and in perfect timing for example. Lets face it, multi-boxing will always happen because it enables people to play when and how they want (to some degree). It is not ideal, not even for the multi-boxers...they have to pay more for a game that would be better if you simply could do more things with one account in the same RL time. Hauling goods is a prime example again, it scales up almost perfectly and thus saves a real person tons of RL time, and it is such a dull activity...it would be a shame to force people to spend a day ferrying mined ore from island to island...wouldn't you agree?

Re: Poll: The "followbot" mechanic

The elephant in the room when it comes to multiboxing is there is absolutely nothing that stops using 3rd party software. There's no detection, and even if there was the Devs couldn't afford to ban the offenders otherwise gifting accounts wouldn't have become permitted overnight.

<GargajCNS> we maim to please

122

Re: Poll: The "followbot" mechanic

SGT subzero wrote:
SpnX wrote:
SGT subzero wrote:

Specific reply to you SpnX:

...

So what you are saying is that you want the same advantage as several people working together??

Yes, and the freedom to do so whenever it suits me in RL, we aren't after all married with out corp members in most cases!

The design of the game is that of a classic MMO, and that means it has certain traits like every one of those out there. Traits that do not match RL very well. For an individual to play the game compromises have to be made. Even an endless amount of players wouldn't completely fix the issue we are talking about here.

My ideal MMO is different from what is out there. More personal skill and focus/attention based, where individuals affect each other in lasting ways and co-operation benefits, but is not overpowered. I know of no MMO that can be molded into that with few tweaks. One of the properties of such a game would be that time based training or leveling has limited impact...and the difference between starters and veterans would be little. Having to grind levels or wait to be at competing level is kind of the opposite of what i ideally see.

But each game is as it is, no amount of harassing multi-boxing is going to make it into the perfect game, it would just mean less paying accounts. And really, does it truly matter from a game mechanic perspective if i control 2 accounts with maybe 80% efficiency versus two physical players that control them at close to 100% efficiency? Is that cheating or abusing mechanics?

I say it's not unless you use software to get even higher efficiency then a group of real players would get. By auto aiming to the same target always and in perfect timing for example. Lets face it, multi-boxing will always happen because it enables people to play when and how they want (to some degree). It is not ideal, not even for the multi-boxers...they have to pay more for a game that would be better if you simply could do more things with one account in the same RL time. Hauling goods is a prime example again, it scales up almost perfectly and thus saves a real person tons of RL time, and it is such a dull activity...it would be a shame to force people to spend a day ferrying mined ore from island to island...wouldn't you agree?

Well I rather say there is something wrong with the game or you if you need to ferry ore for a day.

And yes I would say that multiboxing is abusing/cheating, cause it makes you way more effecient then a guy with only one account.

You can do what ever you want in this game from day one, so I dont know what kind of freedom you are talking about?

Re: Poll: The "followbot" mechanic

Detector is another mod that has *** huge bonus that just makes it required in basically all PVP scenarios.

I know a easy way to nerf it: 20-30% detection bonus and fitting requirements so a mech can realistically only fit one.

124

Re: Poll: The "followbot" mechanic

Burial wrote:

Detector is another mod that has *** huge bonus that just makes it required in basically all PVP scenarios.

I know a easy way to nerf it: 20-30% detection bonus and fitting requirements so a mech can realistically only fit one.

I would say its a  requirement for roaming PVP scenrios, and it's only mandatory on one bot, so really 'all pvp scenrios' should probably just be;

required for 'all solo PVP', not basically all pvp

125 (edited by Hunter 2013-12-27 02:26:58)

Re: Poll: The "followbot" mechanic

I dont think that detector are overpowered too much. I see more problem in the small territories of islands. everything will be fine if it will be quadruple. But this is another story...

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...