Topic: Terraforming bug aftermath
Bull u were on the island and there were places for u to terraform u just didn't want to spen hours welding down a already terraformed wall so u tried for the easy path but we blocked and u cried in GC and made the excuse
Keep spewing your cr*p to avoid Zoom's intervention. We both know that there were only 2 parts of the wall that were mechanically breachable. Both of them were ~50-150m wide and to block our terraforming, you moved a bot to the area that was unattackable.
To block any terraforming modules from working, all that is needed is to move an agent to the area that is being terraformed. In both of the available sections, those blocking bots would be completely safe from any damage hitting them. If the bug wouldn’t have been there, we could have modified the terrain as needed to shoot the terraforming blockers and get through.
To make everyone understand how that bug worked, let me explain it. After a recent patch that fixed some issues with buildings and terraforming, the developers introduced a bug into the gameplay that made it so that it was not possible to move any tiles of terrain that were closer than 2000m to the teleporter even by an inch. At Xiantor West teleporter, only two parts of the wall were terraformable. Both of these sections were very narrow and there was absolutely no way to terraform the other sections due to hilly and unpassable terrain or because it was closer than 2000m to the teleporter and therefore unterraformable.
The enemy knew of the bug for days and the advantage it gives to them and nothing was done. Afterall, why build a wall or any defences if 95% of the wall is invulnerable and the other 5% is blocked by just Arkhes.
This is outrageous that the devs have allowed the bug exploiters to smirk on. Right after the enemy found out that we are trying to get in and can't, they immediately went to West teleport and destroyed as many of our turrets as possible even though they've "been there for weeks" and to make matters and reimbusement even worse, they deconstructed everything that was deconstructable right away.
Our plans and efforts were cut short by the bug. We had planned to come to the island and get our defenses up before next-days reinforcement cycle at 20:00 when the turrets at the HUN inner base were to fell to enemy control but by that bug were unable to do. After it was fixed it was already too late. Buy the time we got in, HUN lost the final turrets and we lost turret protection that was vital in our success.
Exploiting is making use of a situation in a way that is considered unfair or underhand. In this case it's knowing of a bug, not reporting it and using it to own advantage. If you are not noticing that exploiting was done or you say the bug was insignificant for any reaction you are either a tool on enemy side or total incompetent.
HUN lost close to a year worth of work and we lost the advantage we needed and it was all because of the bug. It’s unacceptable if it’s swept away that easily and opens a new chapter for Perpetuum where exploiting is possible if you spew enough squid ink into developers faces.