It does not fix the problem over A or B, as simply put. By strategically placing sparks in the correct location, most of what is happening now can still be accomplished with very little more effort.
The ease of the solution should not be in effect here, we have, again, several pages saying now big of a issue this is, yet we do not wish to make a system that will effectively solve the issue.
The system that is being suggested would work, if the game world was twice the size. This isn't currently the case, or do I think the DEV's wish it to become the case in the near future.
When there is no difference OVER whether choosing A or B that isn't a choice.
Were already going to have 1 choice for gamma. Of which we can already blood spark there with ease.
Next will be the several beta's that are being actively PVP'ed. Take your pick, we can choice any of them we wish. As they are so close together, twin groupings, that it doesn't matter, we can be there in several minutes.
Honestly this is starting to look less like a band-aid and more of a change for the sake of change deal.
If you really want to put the hammer down on this, you really need to add everything together, forget about the "noob". Reduce the total number of sparks that you can use, increase the cost, make a cool down of at least 7 hours. (It should be 9 hours less then 24 so that people can use the spark, and when they come back from work the next day they can use it again.)
Now, with that being said, expect a MASSIVE slowdown on game play, and you will see more of the "old" ways coming back to the game. This would be a both good and bad thing, it all comes down to how you want US to play the game.
The Gifter
Top Killer 2013 - 01: 334 -- 17 -- 317 : Merkle
Top Killer 2012 - 01: 027 -- 472 -- 445 : Merkle
Scarab Kill Count - 13