Topic: Gamma change threadnaught
After the Spark change (thanks Devs!) it is even more apparent to everyone that current Gamma mechanics suck the big one and need to change.
As I said in a previous post lets try and get some agreement from everyone HOW they should change and WHY they currently suck. Once we have as much as a consensus as your going to get with our wonderful playerbase we can talk about how we will compensate current gamma owners for taking all their shiz (if at all).
I'd like to wholeheartedly steal Merkle's post from a previous thread as I think its a good starting point and while i'd adapt a few things, I wouldn't mind if this was how it changed.
Gamma. In short. Gamma's need to change.
The problems with gamma are large. Zero Access for a hostile force. Completely safe mining environment. Limited movement of forces through the general map.
What I would suggest will most likly be hated, and mocked. I digress. What needs to happen is the same with walls, a massive change to undo the damage of what was done. First, Tell the player base that all the gamma will be pulled down and returned to there said parties. Second, put in place rules for new gammas to be build.
1. No Base within 3k of a tele.
2. Base defenses can not sprawl more then a 3k radius.
3. Three bases Per Gamma.
4. Two Bases no closer then 2.5 Radius.
5. Buff Defensive reinforce timers. (Double Them)
6. Require Fuel for all Reactors. (No new minerals just existing ones.)
7. Re-balance turrets, possibly buff them.As it stands now there is no eb and flow of gammas, some will say this will change when more players come into the game, I think the problem will just get far worse. We need the ability to get roams ON islands, so that hostile forces can agrees and create conflict.
I would also like to add as an aside that IF this change happened then you could safely put Epriton back on gamma islands and you have a hell of a lot more space for the game to pvp in.