00111001 wrote:Its not supposed to change much, its not a nerf to anyone really. I would only expect any changes when and if a third faction enters the game and two locations are consistently hit.
All this change does is make it harder to defend everywhere at once on beta and much harder on gamma which is exactly what was needed.
Have you lived on Gamma? For defending Gamma all you need is one spark. To live on and fully utilize a Gamma island you need 2-3 sparks. So this suggestion punishes industrials, while it makes no difference to PvP type, they can still spark to where is needed.
Which is the opposite of what this change is intended to do.
The loudest critics of SpT are those who favour the roaming style of PvP, and those who are not currently holding Gammas and Beta outposts. Ville, Balf, Gunner, Mongolia. There is absolutely nothing wrong with the roam, I learned what little pvp skills I have with Mongolia, Gunner, and Balf and its a great and fun playstyle, it should be in the game. But it shouldn't be the only playstyle. And it doesn't require any SpT, you are simply roaming. this hue and cry against SpT is primarily to make roaming easier. other than a few minor tweeks at best SpT was fine. 5 minute cooldown and a 250 k nic fee would virtually solve any of the arguments the roaming side said that it was OP ...a roam could come in, hit a target, and get out before multiple SpT were utilized to respond ... a fair fight ... and the fee would allow at least a pause at non-stop teleporting. Nothing else was needed.
I played this game when there was no SpT, no Gamma, and travel was a ***. It was the biggest reason and complaint that I consistently heard from new players. SpT was in and made a huge difference to that end. Other things were introduced that have affected the gameplay far more adversly than SpT, walls, Gamma. orange and weaker NPC spawns ... yet SpT seems to be pointed at in this forum campaign as the "reason" PvP died, lol.
Estamel says we have too many Gammas. We did not get those Gamma's because of SpT. We have them because we took them, and Killed PHM and Chaos and -12- Bases. The solution to us having too many Gammas should be to kill ours, this is supposed to be a game of conflict, remember.
Yes we took what we took after people left the game. This is what you all tell us and for the most part its true. Its also the reason why things are the way they are, not SpT. LOW POPULATION!
Almost without exception, the voices against SpT are those that need it least or those that have left the game and have returned to the game periodically or part time, while they are playing elsewhere. Probably waiting and hoping like all of us this game takes off and grows because at its core it should be a great game. But those who have asked to keep SpT close to what it is now are those who have built and maintain bases and gamma and spend far more time in game playing and utilizing the game, currently. At some point in the future the casual player may return, once again own and build assets (because its really not that hard) and then they will realize what a crippling change this proposed SpT modification really is to the game play and to newer players. This is a PvP game but it is also a very complex game of growth and building and empires, the SpT change affects everything but PvP the greatest.
All that was needed was a short cooldown, 5 minutes at the most, and a higher nic charge, I would guess 250k, Not too high as to kill any noob chance of using it, and not too low as to not make anyone think twice (yes I know there are ultra rich players)
Its a terrible change and terrible proposal that will adversely affect the future of this game. It will not affect the future of the political lanscape, our bases will ONLY change when someone comes and takes them.
There's a point in here somewhere. Find it. Cheers.