Topic: The Noob Game
Over the past couple days it dawned on me that a ton of things that are imbalanced with the game relate directly to the noob game. Maybe the devs just didnt want to make it any harder for people to start out because of the very complex nature of this game, or they just didnt have enough data to properly balance things. Still, something needs to be done and SOON.
Arkhes
They are way too fast and way too free right now. They are insanely useful in PvP, and can outrun most bots even with weapons equipped. These are supposed to be used by newbies to get started or when you've hit rock bottom and need to get on your feet again.
Suggestions:
- Reduce their top speed. Noob spawns move at snails pace anyway, so these need to only be fast enough to run away from those.
- Remove PvP capabilities. Either they cant lock onto other players or they cant even set foot on beta. PvP is no place for a free bot.
- Only allow Syn-tec equipment.
- Limited supply. Only 1 arkhe per 12 hours with a timer before it gets 'delivered' to your storage when you die. Solves the 'arkhe swarm' after your group gets wiped out.
Assignments
The level 1 assignments are way too profitable right now, as well as giving higher relation than higher level assignments at times. They are super easy to do and give a decent amount of special ammo as a reward. Players can run these indefinitely with no risk.
Level 2 assignments from the outposts are too out of the way for the reward they give. People just continue to do level 1 until they get to level 3 where the assignments come back to the outpost.
Suggestions:
- Bring back assignments disappearing if your relation gets too high. ~1.00 above the level of the assignment.
- Decrease rewards in conjunction with decreasing relation gains.
- Less ammo for lower missions, but still good NIC.
- Increase higher level rewards, especially ammo.
- Allow assignments to be accepted or completed at any outpost/terminal on that faction's island.
NPCs / Kernals
Low level kernals are currently way over priced for their value. I'm not going to say that high levels are under priced because I think its too easy to get NIC right now, so that needs to be lessened. The low level spawns can be killed in 2/3 salvos by an assault, with nearly 0 risk of dying unless you crash or are an idiot. Higher level spawns are many times more dangerous, and can only be done in groups some of the time, but they only give kernals that sell for 1.5x on the market.
Suggestions:
- Remove all kernal buy orders from the market and let the players determine their worth.
- Remove only low level bot kernals (rank 1-3) to keep part of the NIC faucet in game, but let the low levels drop in value to push people away from noob spawns.
- Insta-ban anyone with more than 60k EP that kills a rank 1 spawn or below.
-> You just lost The Game <-
"Perpetuum sounds like a something I would stick up my *** for enjoyement." -Kaito Kurusaki