Topic: Gamma Suggestion. The Problem.
Gamma. In short. Gamma's need to change.
The problems with gamma are large. Zero Access for a hostile force. Completely safe mining environment. Limited movement of forces through the general map.
What I would suggest will mostlikly be hated, and mocked. I digress. What needs to happen is the same with walls, a massive change to undo the damage of what was done. First, Tell the player base that all the gamma will be pulled down and returned to there said parties. Second, put in place rules for new gammas to be build.
1. No Base within 3k of a tele.
2. Base defenses can not sprawl more then a 3k radius.
3. Three bases Per Gamma.
4. Two Bases no closer then 2.5 Radius.
5. Buff Defensive reinforce timers. (Double Them)
6. Require Fuel for all Reactors. (No new minerals just existing ones.)
7. Re-balance turrets, possibly buff them.
As far as getting to this point. The Dev Team needs to go in, ask the gamma holders (Mostly STC, Nebs, Rem, TOG, Dream, Doy, and others.) Ask then where they want there stuff moved to, any terminal in the game they wish. Wipe there bases, and re balance.
As it stands now there is no eb and flow of gammas, some will say this will change when more players come into the game, I think the problem will just get far worse. We need the ability to get roams ON islands, so that hostile forces can agrees and create conflict.
This is how I see it, I do NOT speak for STC and its allies. This is my personal Opinion. One that I do not think will be popular.
Top Killer 2013 - 01: 334 -- 17 -- 317 : Merkle
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