Paly Thoa wrote:Everyone just needs to spread out and be a little more patient. I see spawns all over the map while mining that nobody is farming. And nothing in the game needs to change to fix the current situation. The only reason why anyone farms things in starter areas is because there's so many new manufacturing characters who need the kernels. Once the majority have all that they need, you'll see prices of kernels drop significantly and people will stop farming them. If you want to speed the process, don't buy kernels and fund the farmers ship purchases.
The problem is that the first thing most new players do after the tutorial: beginner missions.
The entire game leads up to the starter missions. You log in, a little screen pops up telling you how to move around, it leads you to do some stuff, and ultimately takes you into the terminal to begin your tutorial, which is accessed the same way normal missions are. Once the tutorial is finished, the natural progression is to start doing missions.
If all the beginning combat mission spots are completely camped, to the point that the beginner can't even get a shot in, what kind of image does that paint for the newby?
Like it or not, this game needs new players in order to survive (attrition, expansion, etc). If all the newbs are scared/shunned away, the game will die (or at least wither).
If the best way for "advanced" players to make money is farming those beginning missions that newbies flock to, something needs to change.
My suggestion: Remove the waypoint from kill missions. The mission should be: "Go out and kill X things" not "Go out and kill X things at this specific point." That way if the spawns near the terminal are camped (as they might very well be) all the person needs to do is wander out a little further to another spawn of the same mob type.
Problem solved (mostly... there still needs to be some buffing done to higher level mission rewards).