Topic: Research UI
we also have a few very good ideas here:
Some more UI suggestions, mostly polishing.
i have 2(1/2) more to add:
1: make the not avalible items way more darker. maybe even more as i have in my pic. if you have some stuff inside a tree you dont realy see at first sight what you have avalible and what not.
there has to be more contrast. so darkening the not avalible stuff might bring way better overview.
2: if you dont have enough rp then the number is greyed. thats another thing where you dont realy have a good overview of your stuff. i advice using some sort of red stuff like i have used there.
with these two points you will have a way better look at your reasearch system while you work on it. not so important for us vets that might get quite far at start, but for ppl who slowly work themselves through that.
http://i.imgur.com/qydZBaL.png
the last little thing:
this has been said in the past before, maybe a few times. and i know it does not bring realy that much to gameplay and takes away development power...
but when i look at the trees and see the same icons for smal and medium weapons and ammunition, same as for short range and long range medium weapons, then this looks a bit starnge and too simple in the tech tree.
maybe its the time with this to make a few more icons for this game.
it might not add a lot to gameplay, but the game makes a lot better impression and this might be a big plus especially for new players.