Aye Pod wrote: ... reach a point where we have done it all and the game just isn't fun anymore. ... What is one thing the devs could release by the end of 2013 that would keep you sub'd into 2014.
Aye Pod, that sums up my feelings. I play open ended sandbox games because I like setting my own challenges, targets, achievements (whatever you like to call them) but a couple of months ago when I had about 800k EP (to be fair on two characters so actually about 1.6m EP) I really couldn't think of anything new to do. I have visited every island in the entire game countless times, know all alpha and beta like the back of my hand and its been many months since spending a big chunk of EP has added anything to my game at all.
To suggest one thing is a tough ask so I'm going to be a bit cheeky and roll a couple together since one really depends on the other.
A wholesale revamp of PvE and relations: More, interesting and varied assignments (including instances) with a properly balanced reward system. No static spawn sites. NPC squads can teleport onto terrain virtually anywhere at anytime and NO BEACONS. Make players work for their rewards. Make standings really mean something and make players make a choice - if you build up relations with one faction it should deteriorate with at least one other. Preferably this should all take place in an enormously expanded and varied world. Seamless loading continents is the Nirvana but given the amount of work that would entail many dozens more islands of different shapes and sizes would be great.
[EDIT]Just as a footnote, I was looking through mmorpg.org the other day at what games were out there and I kept coming back to Perp as, on paper, one of the best two or three out there. Given the level of marketing the game gets, the steady stream of new players at Alpha I terminals seems to bear that out. Trouble is, retention (as we all know) is poor and I'm certain that the lack of a decent carrot dangling tantalisingly out of reach is a major reason. A relations system that effectively unlocks new parts of the game - be that higher level assignments, islands, outposts, faction mods and bots or whatever would add some good juice to that carrot just as long as its not too easy to achieve - no point if you can grind up to max in a couple of weeks or a month.