Re: Last patch or two broke the game again.

Purgatory wrote:
CenDre wrote:

42

If you check the screenshot i posted i show the exact same spot it always happens at, the place I am located at on the map there. That's practically in the centre of the map, i'm assuming there might be a zone change thing going on around there, maybe even a few zone edges meet up there?

still re-iterate, run both speedtest.net and their ping test (both via a server next to you and a server in hungary and post results).

Re: Last patch or two broke the game again.

I've already ran that exact speedtester, and the bt one. My throughput was something like 8600. The ISP I am with right now is simply amazing, i've been through about 8 isps before I found this one.

Re: Last patch or two broke the game again.

I've confirmed what the problem is. It's definetly the server lines.

Open map and zoom in a bit, you can see the map is made up of grids, some of the grids have thicker lines, each of these grids is made up of 16 squares, going by 4 across and 4 down. I've taken just one character to one of these lines and passed over it a few times, this caused by ping to spike to N/A and the whole game lagged for me and on all clients.

Re: Last patch or two broke the game again.

ok smile

but i would still suggest u actually posted the results to us smile

speedtest.net .. up and down as it says for server next to u, up and down for server in hungary
pingtest, server near u, server in hungary .. post all 3 values it returns.

I do understand that during the "server lines" switch it causes u to have to send and receive more/bigger packets but it should not be a problem if internet speed/quality was not.

Re: Last patch or two broke the game again.

Neijek wrote:

ok smile

but i would still suggest u actually posted the results to us smile

speedtest.net .. up and down as it says for server next to u, up and down for server in hungary
pingtest, server near u, server in hungary .. post all 3 values it returns.

I do understand that during the "server lines" switch it causes u to have to send and receive more/bigger packets but it should not be a problem if internet speed/quality was not.

It's a problem when you have 2 or 3 characters crossing it close together or if you cross over it several times in a row with just 1 character or if you have other characters logged in elsewhere using up bandwidth also.

Re: Last patch or two broke the game again.

Dont worry about them, Purgatory,  all they care about is specs and other bullsh*t like that.  They think every problem can be solved by just upgrading something.

The simple answer is that your connection can probably handle 1 or 2 node changes at once, but when you get 3/4+ it just roflpwns your download and doesnt allow the normal game data to get through.

The client just needs to be optimized to always allow that data to get through, and download the height maps as fast as possible but not take priority.


But I will say that I lol'd pretty hard when I heard you have this monster of a PC but then you're still running off an 8mb DSL line.

I am Perpetuum's Most Dangerous Agent and an equal opportunity troll.
-> You just lost The Game <-
"Perpetuum sounds like a something I would stick up my *** for enjoyement." -Kaito Kurusaki

32 (edited by Purgatory 2010-12-11 22:43:42)

Re: Last patch or two broke the game again.

That's the fastest available in my area atm. They're talking about upgrading the area for 20mb but it's taking time. BT suck.

33 (edited by Purgatory 2010-12-11 22:43:01)

Re: Last patch or two broke the game again.

The server line lag issue seems to have cleared up - Did the perpetuum devs run a fix in the background? Before I could barely cross a line with 1 character but now I can cross with 3-4 together and my ping still remains stable, a massive improvement.

That's some damn fast work if they've fixed it, and without taking the server down too.

Re: Last patch or two broke the game again.

We'd love to take credit, but as far as I know we didn't do anything with the server today...

Re: Last patch or two broke the game again.

Hmm, I know my ISP had an outage for a few hours earlier, technical difficulties. It came back up and a little later I realised the lag problem on server lines seemed to be gone.

36 (edited by Purgatory 2010-12-12 12:19:00)

Re: Last patch or two broke the game again.

The problem is now back again... every time I cross server lines I lag the hell out and ping goes to NA. Starting to think my ISP has something to do with this.

Whole connection just went down, isp saying it has problems to be fixed by monday.

Re: Last patch or two broke the game again.

ISP updated that the problem was resolved yestaday, meanwhile my lag issue in perpetuum is worse than ever.

I've ran speedtester.net, just to be sure that it's not my ISP, and it's not.

Speedtest.net to london
6.98 mb download, 0.36 mb upload

Speedtest.net to hungary
7.05 mb download
0.39 mb upload

The max advertised speed for all 8MB lines is up to 8mb download, 0.40 upload. Many of the large isps barely achieve half of this, but mine is a really good one, as it achieves close to the full advertised speed.

So what is the problem? Why does it seem like my connection to the perpetuum servers is being throttled? I've checked the usage between my perpetuum clients, it's using nowhere near my max available bandwidth, barely even 10% of it.

Something else strange that happend is one of my perpetuum clients was totally lagged out with NA ping while another on the same connection was running fine at 50 ping. How the hell does that happen? Unless the perpetuum server are setup to throttle the connection if too much data is going from one IP.

38 (edited by Purgatory 2010-12-13 17:15:09)

Re: Last patch or two broke the game again.

I've ran a test to see if other games have the same problem, they don't. I've also ran a test to see if my P2P traffic is being limited by my ISP - it's not.

What else can it be other than my bandwidth is being throttled directly at the perpetuum server location?

I'm now on the phone to my ISP and they're getting a specialist to look into my case.

Re: Last patch or two broke the game again.

I dont know if that is still a problem for some, but the game connection is similar to a Torrent stream, as far as i know.

I heard some ISPs blocking or throttle torrents.

Forum Rule #5
Pyramid quoting, quoting excessive amounts of text or quoting without any senseful reply is forbidden. Only quote that is necessary to show what your reply refers to.

40 (edited by Purgatory 2010-12-13 18:37:50)

Re: Last patch or two broke the game again.

My ISP have given me a temp username to test for the night to see if the problem still occurs. Instantly I noticed that the problem is gone. Looks like it was a problem with my ISP account... so far at least, they said it could be that.

Either that or the perpetuum server is throttling my IP address for some reason, so obviously giving me a temp username would also give me a new IP address.

We'll find out soon enough anyway. The specialist is going to take my username for them to run tests on because this is a serious problem.

Re: Last patch or two broke the game again.

Yeah looks like you got a real one there. I have spikes to around 250 sometimes but only results in a 'auto-stop' and some light rubberbend if I push my bot with W key. I still think that placing a server somewhere in Central Europe would help both Europe and US players with better latency...

Re: Last patch or two broke the game again.

I have verified today that my speed while local is around 20Mb/sec and around 11Mb/sec with Budapest. Upload is around 2.3Mb/sec. My ping in game still ranges 130-200+, when its 200+ I usually start to rubberbend and 'follow stop'. In MMO ping of 120 shouldn't be a problem at all. I think that this game along with graphics engine also has pretty crippled network code. Moving the server out of Budapest or hosting it somewhere with good link I still consider as a possible way of improving gameplay for people who experience problems.

Re: Last patch or two broke the game again.

All I know is when the client lags out and returns N/A, it means theres packet loss. Ive had traceroutes running at the same time as the client has issues and you can see the correlation.

This may be more frequent due to the height map data packets being larger. Something worth looking at imo.

Re: Last patch or two broke the game again.

Chief Ubenor wrote:

I have verified today that my speed while local is around 20Mb/sec and around 11Mb/sec with Budapest. Upload is around 2.3Mb/sec. My ping in game still ranges 130-200+, when its 200+ I usually start to rubberbend and 'follow stop'. In MMO ping of 120 shouldn't be a problem at all. I think that this game along with graphics engine also has pretty crippled network code. Moving the server out of Budapest or hosting it somewhere with good link I still consider as a possible way of improving gameplay for people who experience problems.

I think you have your Mb and mb mixed up.
The Game
You probably have a 20mb/s connection, which turns out is 2.5Mb/s.   Hm, nvm you said upload, but still a 20mb/s is a pretty fast connection these days, and a 20Mb/s one would likely be for a business big_smile
The Game
I get a pretty constant 170ms ping from Florida, USA.  Never see any hitches when crossing nodes unless I cross them back and forth many times quickly.  I have a 20mb/s down and up connection.

I am Perpetuum's Most Dangerous Agent and an equal opportunity troll.
-> You just lost The Game <-
"Perpetuum sounds like a something I would stick up my *** for enjoyement." -Kaito Kurusaki

Re: Last patch or two broke the game again.

My ISP finished testing my username, they confirmed there was an issue with how traffic was being handled on my account. They've fixed it and given it back and now all is working fine.

Re: Last patch or two broke the game again.

Purgatory wrote:

My ISP finished testing my username, they confirmed there was an issue with how traffic was being handled on my account. They've fixed it and given it back and now all is working fine.

Finally, the moaning shall end.

Re: Last patch or two broke the game again.

Neoxx wrote:
Chief Ubenor wrote:

I have verified today that my speed while local is around 20Mb/sec and around 11Mb/sec with Budapest. Upload is around 2.3Mb/sec. My ping in game still ranges 130-200+, when its 200+ I usually start to rubberbend and 'follow stop'. In MMO ping of 120 shouldn't be a problem at all. I think that this game along with graphics engine also has pretty crippled network code. Moving the server out of Budapest or hosting it somewhere with good link I still consider as a possible way of improving gameplay for people who experience problems.

I think you have your Mb and mb mixed up.
The Game
You probably have a 20mb/s connection, which turns out is 2.5Mb/s.   Hm, nvm you said upload, but still a 20mb/s is a pretty fast connection these days, and a 20Mb/s one would likely be for a business big_smile
The Game
I get a pretty constant 170ms ping from Florida, USA.  Never see any hitches when crossing nodes unless I cross them back and forth many times quickly.  I have a 20mb/s down and up connection.

No haven't mixed anything. Mb/sec = Megabits per second, thats the speed traffic is measured. If you want real MegaBytes you have to devide than number by 8 and you get approximately how fast your connection is in Megabytes. So my 20Mb/sec connection can pull 20/8=2.5Megabytes per second. My connect with Budapest 11Mb/sec = ~1.4 Megabytes per second.

Unfortunately even with a good connection speed the amount of time game packets reach my client is still too long - 150ms. And this is directly related to the location of the server. While I may not have these big problems like a Purgatory its enough to make me rubberbend from time to time and I also know that this rubberbending is related to how good connection game server sits on. Like I said before 150-200ms should be completely fine for MMOs, the problem is either in game's network code or somewhere in between. I think that when 2 big groups of players meet in Beta lands it affects other players.

I don't have permanent lag, I have some hiccups from time to time. And it annoys the heck out of me. I am trying to automate my bots so that they can follow each other and when I get a hiccup they stop. Not sure I will be playing PO for long if they don't fix this annoying problem. And I kinda doubt they can fix it without having a separate server for US located players hosted somewhere in states. Which they were supposed to do in the first place - have 2 servers, one for US, one for Europe...

Re: Last patch or two broke the game again.

Games like WoW use a predictive movement algorythm to draw your location on the screen based on your speed and direction. During normal traffic levels your on screen location and your actual sever based location are synchronized with each send/recieve cycle. When delay and/or packet loss creates a gap, the predictive continues to update your movement on the screen, and slowly averaging back the difference until the delay is back to normal (the game can normalize up to 250 ms).

What seems to be happening, and it did it to me during the intrusion event, is the client continues to update your screen position, but then does a 100% correction during the next update.

To correct this, Dev need to allow that the on screen position doesn't have to exactly match the server position, unless the delta is greater than X meters; and incrementally adjust the on screen position.

Reducing delay isn't the answer, its reducing jitter. But when the volume of positioning data increases beyond a couple of 100 packets, it takes longer for the IP stack to rebuild the data and extract your position.

You could prioritze your location in a seperate data block, but predictive motion is a better solution.