Topic: A simple fix to zombie autopilot

Given it seems to be prone at getting stuck at plants paricularly t certain angles, if that is not fixable how about detecting whether the robot has not moved more than N distance in T time (to account for tile straddling) and if so automatically reissue the move to command so it pathfinds again?

Re: A simple fix to zombie autopilot

Just a little bit of extra checks clientside to the autopilot could make it way more effective.  X3 got decent autopiloting to work in 3D space, even.  There was an interesting source I used on a paper regarding their low-overhead method that could let them simulate the entire universe at once in 10x speed.