Re: Turret's Requiring Ammo

-1 micromanaging is not fun

RIP PERPETUUM

Re: Turret's Requiring Ammo

Celebro wrote:

-1 micromanaging is not fun

depends on the interface.

with the current ingame UI options availiable - it would be painfull to check each turret for ammo stock, especially with the number of turrets you usually have to place for minimum defense (imagine how painfull it is already to find a certain item in your inventory, or to check buff levels of each turret)

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Turret's Requiring Ammo

Why give you another way to glitch or exploit the game?

minus over 9000

Re: Turret's Requiring Ammo

Ludlow Bursar wrote:

I agree completely, infinite ammunition on turrets is daft. I would suggest a half way position between your suggestion and current mechanics, however.

A new arsenal building with as many out going connections as current boosters and a large storage capacity. A single building from which to reload a number of turrets.

New type of ammo that uses colixum maybe?

+1 a good idea.

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: Turret's Requiring Ammo

Make a new structure which players have to put ammo into it to keep feeding the turret encouraging active defense. Will be interesting imho

31 (edited by Malsier Dabian 2013-03-31 04:31:54)

Re: Turret's Requiring Ammo

Since it requires 100's and 1000's of turrets to properly defend some larger colonies this idea is well... ***.

It would be impossible to maintain and feed all those turrets ammo and such. You'd need 100 - 1000 people online 24/7 feeding the turrets ammo every hour of every day.

HOWEVER.

The reactor eventually needs to run out f power if not fed (like a pos in eve) and then shut everything down. There are many colonies out there with defenses which are dead corps taking up space. These colonies should shut down eventually or something.

Re: Turret's Requiring Ammo

Malsier Dabian wrote:

Since it requires 100's and 1000's of turrets to properly defend some larger colonies this idea is well... ***.

It would be impossible to maintain and feed all those turrets ammo and such. You'd need 100 - 1000 people online 24/7 feeding the turrets ammo every hour of every day.

HOWEVER.

The reactor eventually needs to run out f power if not fed (like a pos in eve) and then shut everything down. There are many colonies out there with defenses which are dead corps taking up space. These colonies should shut down eventually or something.

Not really. 1) Turrents don't usually fire all at the same time. 2) There could be a central building that supplies ammunition to nearby turrents.

Re: Turret's Requiring Ammo

Central building that controls turrets and gives them ammo: adds new mechanic that allows one to take out an entire base's continual ability to defend itself.

Second: Dafuq how do turrets not use ammo already?  Material and NIC sink opportunity for Gamma corps dangling right there, unmolested.