Re: Beacon Pit Exploit
Dazamin wrote:Zortarg Calltar wrote:the gain of kernels is differtent from beacon types, besides the market is dead for it for ages. so what numbers do you want to use for it?
as written above loot is hard to handle.
you can take a avarage price for the higher tier items and substract the repair costs.t1 loot is even more difficult. do you repair and recycle, recycle only, and what numbers do you use to calculate it. and what facilities and skills do you have at hand... (and if you have t3 facilities then you would have to calculate that investments as well)
fragments are not realy worth anything.
the numbers up there are plasma/nic only. of cource loot is there. i only have vague numbers for that, because it heavy depends and is fifferent for most beacon types.
for example of the t2 mech beacon had: 0,06 T4 items and 0,85 T3 items + around 80u of T1 loot all of cource damaged.So your numbers are wrong and don't take into account half of the drops. gg.
You mention the market being dead for kernels, which is always going to happen in this game when very few new players come in, kernels just aren't as important any more for most corps. But the market is dead for most items. You talk about prices dropping, it drops because supply is much higher than demand. Everything can be farmed in much greater quantities than is required for use. Like it or not, beacon farming is part of that problem.
The balance is off on Gamma farming right now. My own PoV is that Gamma should be made less safe, but if you don't like increased risk then you're gonna have to live with reduced rewards, you can't have everything.
I don't want to even begin to tell you the amount of time and energy and Money that is invested in getting a gamma island "safe" Hell even when you think it's "safe" theres always those two guys(or one using a proxy to connect to perpetuum) who never seem to have a life, who sit in perpetuum all day neglecting their family, responsibilty, and general have no life who just poke holes into what you thought is a "safe" investment. Which leads to trial and error, during times where you risk EVERYTHING. What stops a well organized fleet coming in, getting through the initial defenses and laying seige to a base taking it and surrounding it by turrets? 12 terminal cap rule, thats it.
2 Months. 5 guys, and billions of nic later, to be "relatively" safe and even then it's never 100% safe. You really need to experience the content and enjoy it before you appreciate things. I never thought in my entire game development I would enjoy building/terraforming as much as I do now. Honestly, I was hardcore against this expansion because I thought it would be the lamest thing ever. But now, seeing some of the empires and their designs and base structures and even creating my own, it is an awesome and spectcular thing. I am so proud of the the guys in pretty hate machine for building what we have now. It is a feeling of great accomplishment when you undock, look around and go, "We built this gentlemen."
I do understand why people enjoy it, I don't have any objection to terraforming or base building, but honestly this is not a good system, its the latest in a series of patches that have not brought new players in or returning players back. There was a small blip when Gamma came out but thats it. Nevertheless, each patch has gone in the same direction. I mean if everyone is happy with it, I guess you could continue playing with max 100 guys logged on at a time, but that seems pretty meh to me.
But I guess people are free to continue pulling numbers out of their arse to prove that everythings fine and nothing needs changing v0v
PS - before anyone says Steam, getting people to try the game has not really been a big problem, unfortunately virtually no one stays, Steam won't fix that.