lets say, one item in database = 1 byte, status of it another byte:
500 damage modules in one of my folder = 1000 bytes (500x2 because of status)
1 stack of 500 repaired modules = 2 bytes (1x item, 1x status = stacked, 500 pcs)
1 stack of 500 damaged modules = 501 bytes (1x item, 1x status of each item in stack)
CIR storage somewhere in this gameworld:
several thousands of items = even more bytes
for each additional attribute you add to an item, the size of the data goes up almost exponentially. thats one of the reasons this game has fixed stats on stuff you build. With a target population around several thousands, the data storage would blow the availiable capacity at some point.
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear