Topic: Crucial market features needed. Please read.
As a potentially budding manufacturer and trader, ensuring that I acquire raw materials at a cheap price, and eventually sell finished products on the market at a profitable markup is of the utmost importance. As time goes on and Perpetuum becomes increasingly popular, more and more players will wish to engage in the trade and market pvp side of the game. Right now, I feel there are several additions the Devs could include that would make the market system more robust, user friendly, and practical.
I humbly request that the Devs consider adding such features. And I more than encourage other players to get involved to get a dialogue going. It would certainly help.
Proposal #1: The ability to update/modify existing orders
As Perpetuum gains popularity, more players will want to take advantage of the market, and that means an increased number of orders and market activity. These are all good things, but regrettably as an order gets undercut or outbid, a player is forced to cancel the order entirely and must re-upload it onto the market with the altered price. And that means more often as more players join.
Doing so is simply a hassle when a player has dozens of market orders to observe. There's simply no logical explanation as to why players cannot update or modify already existing orders.
Proposal #2: "Bookmarking" items on the market
With literally hundreds of different items becoming available on the market, keeping track of all of them could prove difficult. If players had the ability of "bookmarking" various items they'd like to keep track of, it could be a big help with boosting the usability of the interface. The bookmark or quickbar tab could simply be placed next to the other 4 tabs that already exist in the window as well. This ensures the interface doesn't get too clunky, and it allows easy access to the bookmarks themselves.
Proposal #3: A transaction window with more information
With potentially hundreds of different transactions occurring in a given day, it can get pretty difficult at times to keep track of all the information. It would be nice if players could filter through the information to get a better idea on specifics.
For instance, let's say you place a buy order for 2000 small armor-piercing bullets. As the order gets filled, your transaction window does not inform you of the purchase. You'll have no idea it's being filled if you log off. All the information you're given is how much you payed to place the original order. Even the notification in the bottom right corner provides no information. It simply informs you a purchase was made, but not the amount or price. That's it.
In another instance, if you tend to move about and sell items in many different terminals, you would have no idea where something is being sold. All you know is that something sold, but you have no clue where. Being able to know the location of an item that was purchased or sold would be a big help.
The ability to filter through all the different transactions made would also prove useful. It would be nice if I could cut the "useless" transactions such as assignment reward or transaction tax, and only see the information I choose to view.
Most importantly, the ability to "reload" the transactions window, so one does not have to open and close it to get an updated look at their transactions, would also be a boon.
Proposal #4 - Filtering via All Item Categories
A rather simple proposal. When filtering through the market looking for a particular item, it would be nice to be able to search through all categories instantaneously, rather than having to click on them individually.
Proposal #5 - An in-game calculator and notepad
Being able to jot down notes to save for later, as well as performing simple or complex math calculations for Mech stats, profits, and costs while staying in game would also be awesome.
These are only a few of the additions the Devs could make to the market interface. These changes wouldn't even make the windows clunkier, but they make them more user-friendly, and that is very important.
What do you think? Flame away!