Alexander wrote:lack of small PVP content
Sorry but no.
I know it might be realy hard for you PvP players to get ... but they don't left becouse of no PvP. Sorry.
I am one of this guys who joined that time and there are many reasons why most of them left.
Missions:
As new fight char you do missions to earn your first money which you need to buy fenzy pew pew stuff.
But as there are just 3 to 5 level 0/1 missions at each main Alpha these mission spots where crowded hardcore ... which was NO FUN. Even less when some older players with lock times close to 2 seconds taged each and every NPC.
And instead of beeing happy to see so many new players ... some of you flamed and blamed and lought about them when they asked if they can have their mission NPCs -> new player left again becouse of anti sozial behavior.
Market:
When I started trail accounts could only buy amunition from NPC orders and it was not posible to earn enough money from missions to purchases the amunition you need to do the mission as amu cost >>>>>>>>>> mission reward.
Bad designe @DEVs.
So they had to bag for amunition or grind gray drones to get the amunition to do missions. This drove away several more of this new players.
In addition the market was pritty empty which you realized when you subed ... many just subed once when they saw it.
The one who survived this shock realy tryed to handle the situation and started to mine, produce or grind. First one who left had been the producers. First they bought all the kernals to learn how to produce some T2/T3 items. They spend ALL the money the had for Kernals ... you know ... producers normaly do NOT have the fighting extensions to kill the NPC to get kernals ... they need to buy them!
But there was no reward as noone bought their T2/T3 items OR the market price was FAR belove production cost becouse of sold drobs.
Hell, some realy tryed to survive by producing mining charges or amunition but even this market was far to small to survive.
-> they invested alot but got no reward and left
Next the miners left as without producers there had been no buyers for their ore anymore.
Let's check it:
- mission runners left
- producers left
- miners left
- noone started as trader as soon as they saw the empty market
I understand that you and some more only want to PvP ... but games like Perpetuum NEED much more then just PvP. This is not CS or CoD. MMOs just survive when they can astablish high active player counts and for this they MUST HAVE alot of PvE players (PvE includes Mission, trade, mine, produce).
Just check the numbers, PvP player alone by far aren't enough to get a healthy population.
You don't like this fact? Doesn't matter! It is as it is.
PS: I started together with 23 friends coming from this other Sifi game (*g*). Most of them left after some days (the mission runners who did not like to fight for mission NPCs). 10 subed for 1 to 3 month. After that time only 3 where left (2 NPC grinder, 1 miner) ... now I am the only one with two active ACC ... and I don't realy know if I sub again as I'm a hybrid NPC grinder/producer/miner.
And it's realy boring to grind all the Kernals to produce stuff noone buys as the big corps all have their own small market .