Topic: New Map Optimization
I have not been shy about telling folks on my return to the game, I dislike the "new" map layout.
With this in mind, I do like the "ring" of sorts for the Alpha islands, I do prefer the "factional ore," and I like the commodity changes. However, the distance two new players have to travel to meet up with their friends, especially for someone not used to the systems, is insane. If you don't believe or agree with me, grab an arkhe, no LWF, traveling about 52 from ICS alpha to TMA. Have fun with that.
I do not like complaining however without coming up with a solution, so I've spent quite a bit of time looking at the map, and believe I have come up with a way to reconnect the Alpha-1's, without bringing back the old style "triangle" we used to have:
Attalica Blaha II teleporter (not in use) connect to Weyster Port on Tellesis
Disconnect it's Weyster Port from Zapetsky on Attalica
Connect Zapetsky to Mata Shoto II on Daoden (not in use)
Connect either Chotassia II or Dan Shoto on Daoden to Bellicha II on New Virginia
Connect Maddis Gutaro to Radholme West on Attalica
This method, would still require "off road" traveling to get to the teleporters to then move you to a new Alpha-1 island, but not make you have to travel all of the Alpha-2's as a new player still trying to figure out the teleporters.
I also feel it would cut down a lot for the new player's travel when trying to join a corp that's set up on the opposite side of the world of Nia, without making it as easy as it used to be. It will keep the seperation, give use to the "not in use" teleporters, and optimize the new player travel experience.
Well, thanks for reading. /comment