Re: Remove the range extender bonus from demobiliser modules

http://www.perp-kill.net/?m=agent&name=Annihilator

Last 8 Kills were on hershfield.

http://www.perp-kill.net/?m=agent&name=Kaldenines

2 Kills in 3 monthes highly impressive.

Listen guys, I know you don't understand this but it takes SKILL to PVP.  It's not Rock, Paper, Scissors when it comes to PVP.  Dynamics change with experience, speed and over all confidence levels of the players.

Getting snagged at 700 M with a S demon on a Zenith is highly avoidable.  It's called a Signal detection module.  They are fairly inexpensive and easily equiped on all bots, including Lights.

Also another counter to this is called an ECM OR a plate OR a Neut.  Just my two cents, oh oh and

+1 to MobioS

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Re: Remove the range extender bonus from demobiliser modules

My kills have Ben many I vote all ewar LOS +1

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Re: Remove the range extender bonus from demobiliser modules

Balfizar wrote:

My kills have Ben many I vote all ewar LOS +1


Ville are you gonna look at his PVP Kill mails too?

RIP PERPETUUM

Re: Remove the range extender bonus from demobiliser modules

http://www.perp-kill.net/?m=agent&name=Simmy

Leet PVPer

http://www.perp-kill.net/?m=agent&name=Celebro

forum warrior!

Balfizar's trolling, his fleets depend on ewar.

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30 (edited by Celebro 2012-10-05 14:51:01)

Re: Remove the range extender bonus from demobiliser modules

Ville, since you are so leet, answer this question.

If Ewar is so f... awesome and damage is secondary ,why not make the switch, dmg no LOS, Ewar has LOS. ? Seems odd to do that but ewar is OP so...

RIP PERPETUUM

Re: Remove the range extender bonus from demobiliser modules

I'm not trolling I honestly think ewar should be LOS really lame that u can sit a ewar fleet behind a hill and then push in ur dps while ur ewar stays 100% safe downs nuet and drain have LOS? Y should they be the only ones

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Re: Remove the range extender bonus from demobiliser modules

Celebro wrote:

Ville, since you are so leet, answer this question.

If Ewar is so f... awesome and damage is secondary ,why not make the switch, dmg no LOS, Ewar has LOS. ? Seems odd to do that but ewar is OP so...

Logical explaination:

Radio frequency work through walls, and other objects in real life.  Electronic modules work the same way.  A robust Radio signal in Real life can drown out a lesser one or cause the frequency to be lessened and overshadowed by others i.e. Sensor suppressors.  ECMs are like getting pissed off at your neighbor and pointing a high powered signal similar to your neighbors satellite dish and blacking out his signal which works through light brush.

Weapons.  If I shoot a gun into the earth it will penetrate upto 4' and shoot depending on the force it takes to shoot.  Weapons shooting into the earth stop, for a reason it makes sense.

Ewar having LOS issues would make every engagement within the 200~350 range and cause the pvp to turn into who can land the L demob and blow up on who first battle and thats just *** lame.  Ewar is already *** because it can't show up on kill mails.

You people don't understand how this works.  PVP HAS to happen.  IF pvp does not happen the market doesn't move.  Market doesn't move carebears have noone to sell their goods too. Then the system collapses and all the corps turn into communist.

The Range extender bonus to Demobs is vital because of two things:  unpredicatbility and more options.  Everyone crys for more options in game but want things they are not good at nerfed.  Doesn't make sense if you ask me.  Also if I know everytime I see a light ewar or zenith or whatever if the range extender bonus is removed I would KNOW the exact distance not to stand to be demobbed.  This would start being crucial in the roles of fleet composition and learning which optimal fit is best to bring sao that the group always stays outside of the demob zones.

TL;DR  The range extender bonus adds more options and dynamic features in pvp.  More is good.  LOS restrictions on EWAR seems a little overkill to making them remotely useless.

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Re: Remove the range extender bonus from demobiliser modules

To much wall O text post ignored

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Re: Remove the range extender bonus from demobiliser modules

Ville wrote:
Celebro wrote:

Ville, since you are so leet, answer this question.

If Ewar is so f... awesome and damage is secondary ,why not make the switch, dmg no LOS, Ewar has LOS. ? Seems odd to do that but ewar is OP so...


Ewar having LOS issues would make every engagement within the 200~350 range and cause the pvp to turn into who can land the L demob and blow up on who first battle and thats just *** lame.  Ewar is already *** because it can't show up on kill mails.

L-demob is not that powerful and can be countered with plates. Ewar is also OP in Eve where on RvB ECM is strictly forbidden on high sec, so people can PVP and have fun.

RIP PERPETUUM

Re: Remove the range extender bonus from demobiliser modules

They have this other game out there that doesn't have ewar called mech warrior online perhaps its  more your play style Celebro.

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Re: Remove the range extender bonus from demobiliser modules

Ville wrote:

They have this other game out there that doesn't have ewar called mech warrior online perhaps its  more your play style Celebro.

wait, MWO will not have ewar? what the hell is a "Raven" doing there then?

i wonder which of those two games will have more active player in half an year....

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Re: Remove the range extender bonus from demobiliser modules

It will, Soon (tm)

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Re: Remove the range extender bonus from demobiliser modules

Well if were going by the KB's to influence what and who should make the PVP balance choices it goes in the following order.

Yoslin
Balfizar
Syndic
Merkle
Kanogi
Inertia!!!
Lupus Aurelius
Lemon
Whys
Stug
Angelwing
Mongolia Jones
immortal death
Mark ZIMAAAAAA
Lucain Night
Karism
Alexadar
Sengyr
Sharkwolf
Saramara
Caribidis
Bwar
Opti!!!!
bureaucracy
Xadhoom
Glimpse
Critial Snipper
Doob
SupremeGhandi
Weeedy
Shaedys
Arc X
Wille
Neverfeldt

AND so on...so get in line after all those people dam it.  Yoslin is the one who makes all the PVP calls, as second in command Balfizar gets to make all the PVE calls.  lol

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

Re: Remove the range extender bonus from demobiliser modules

What Ville you're not the list, I thought u were leet! lol

RIP PERPETUUM

Re: Remove the range extender bonus from demobiliser modules

Merkle wrote:

Well if were going by the KB's to influence what and who should make the PVP balance choices it goes in the following order.

Yoslin
Balfizar
Syndic
Merkle
Kanogi
Inertia!!!
Lupus Aurelius
Lemon
Whys
Stug
Angelwing
Mongolia Jones
immortal death
Mark ZIMAAAAAA
Lucain Night
Karism
Alexadar
Sengyr
Sharkwolf
Saramara
Caribidis
Bwar
Opti!!!!
bureaucracy
Xadhoom
Glimpse
Critial Snipper
Doob
SupremeGhandi
Weeedy
Shaedys
Arc X
Wille
Neverfeldt

AND so on...so get in line after all those people dam it.  Yoslin is the one who makes all the PVP calls, as second in command Balfizar gets to make all the PVE calls.  lol

Ironic thing is that Zenith pilots specialized in e-war will have a harder time making that list due to fact that e-war does not show up on KMs. But then hey, maybe you shouldn't get recognized for hiding behind a mountain. It would make for some awesome KM whoring if you could, though.

Sparking to other games

Re: Remove the range extender bonus from demobiliser modules

Merkle wrote:

Well if were going by the KB's to influence what and who should make the PVP balance choices it goes in the following order.

Yoslin
Balfizar
Syndic
Merkle
Kanogi
Inertia!!!
Lupus Aurelius
Lemon
Whys
Stug
Angelwing
Mongolia Jones
immortal death
Mark ZIMAAAAAA
Lucain Night
Karism
Alexadar
Sengyr
Sharkwolf
Saramara
Caribidis
Bwar
Opti!!!!
bureaucracy
Xadhoom
Glimpse
Critial Snipper
Doob
SupremeGhandi
Weeedy
Shaedys
Arc X
Wille
Neverfeldt

AND so on...so get in line after all those people dam it.  Yoslin is the one who makes all the PVP calls, as second in command Balfizar gets to make all the PVE calls.  lol

Ah yes yoslin the char that all of m2s used to kill all there seqs and other bots for the insurance scam yeah he sure does know a lot about pvp....go look up his kill history 90% of it is other m2s members yeah u remember them those cheaters liers and schemers lol tongue

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42 (edited by MoBIoS 2012-10-05 22:29:53)

Re: Remove the range extender bonus from demobiliser modules

How handy, that Ewar Pilots will not even appear on the KM, unless killed.
Uh, double post, so I see. Ah well, still true smile

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Re: Remove the range extender bonus from demobiliser modules

Balfizar wrote:
Merkle wrote:

Well if were going by the KB's to influence what and who should make the PVP balance choices it goes in the following order.

Yoslin

Ah yes yoslin the char that all of m2s used to kill all there seqs and other bots for the insurance scam yeah he sure does know a lot about pvp....go look up his kill history 90% of it is other m2s members yeah u remember them those cheaters liers and schemers lol tongue

I was wondering who that guy was. Winner of the Trophy of Shame, apparently. Can't someone just kill those mails and let's move on with the game.

Sparking to other games

Re: Remove the range extender bonus from demobiliser modules

at least jasdemi's arkhe kills are filtered from the board...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
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Re: Remove the range extender bonus from demobiliser modules

You do understand that I was merely showing the absurdity, that kills, and lack of kills makes you a expert of PVP balance.

The funny thing is that most of you decided to attack the list rather then the idea.

Most of everything has quite a bit of balance, however, its mostly sociological, if you can get your enemy to run away from your demobbing zeniths, then in most cases the force that runs dies.  Ask a lot of the FC's in the game, in most cases if your going to die its better to die fighting rather then running and getting picked off one at a time by a maxed out zenith pilot.

Back to the topic at hand, demobs for the most part I think are just fine.  700 meters or whatever the range is, is not game breaking, as all it takes is another suppression zenith to suppress and bam, he cant lock at all.  At least at his max range.

You want to nerf something, nerf it when all, or most of the parties involved, ON both sides agree its OP.  Then do something about it.

The Gifter
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Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

46 (edited by Burial 2012-10-06 05:17:09)

Re: Remove the range extender bonus from demobiliser modules

Balfizar wrote:

I'm not trolling I honestly think ewar should be LOS really lame that u can sit a ewar fleet behind a hill and then push in ur dps while ur ewar stays 100% safe downs nuet and drain have LOS? Y should they be the only ones

I agree with this actually.

Another issue is that you can e-war through shields just as effectively as without shields. Why not make it that when you e-war through shields you loose either range but keep the same e-war effect or the opposite?

Re: Remove the range extender bonus from demobiliser modules

Merkle wrote:

You do understand that I was merely showing the absurdity, that kills, and lack of kills makes you a expert of PVP balance

What's so absurd about that? I would think it would only be logical that the persons with the most expertise/participating time in a area would have a better knowledge of what may be broken or OP in a certain area. It's like if I went to a pizza place and ordered steak....... Or if I said hey I mine about once every few months and I think Argano is OP to a termis.... you wouldn't want the guy that built your car to build the airplane ur flying on you would want him to stick with cars

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Re: Remove the range extender bonus from demobiliser modules

Merkle wrote:

You do understand that I was merely showing the absurdity, that kills, and lack of kills makes you a expert of PVP balance.

The funny thing is that most of you decided to attack the list rather then the idea.

Most of everything has quite a bit of balance, however, its mostly sociological, if you can get your enemy to run away from your demobbing zeniths, then in most cases the force that runs dies.  Ask a lot of the FC's in the game, in most cases if your going to die its better to die fighting rather then running and getting picked off one at a time by a maxed out zenith pilot.
it.

So I noticed in most post u try to use semi big words and uoften complain of spelling so from this I conclude you are a books smart type personality. Which surprises me that u used sociological ( http://en.m.wikipedia.org/wiki/Sociology )instead of psychological ( http://en.m.wikipedia.org/wiki/Psychological_warfare )

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Re: Remove the range extender bonus from demobiliser modules

Its that or I was subverting you to deep mind tricks! (Also I'm happy you actually read my entire post.) You can use grammar and coherent sentences balfy!

To that I solute you, as for the "You don't PVP so you cant have any say in that bah bah."  If you go off of the killboards you will clearly see that the people who actually use the mods for the most part ( OR at least the people who have accounts that use fast tackle, zeniths ect.) are not high on the kill boards, or they are just simply not on the kill boards. 

Ofc I'm merely pointing out something you yourself have already pointed out, in a post up.

TDRL:

KBs don't mean anything, they are just a guide of what you have done in the past. 
On this basis should not be the only factor in vetting whether or not a player should have balancing input.

I looked for a youtube post but dammit, I couldn't find any  sad

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

Re: Remove the range extender bonus from demobiliser modules

I think EWar is fine as is. All it takes is a little intelligence to counter the long range Zenith or Ictus. The only time I appear on the killboard offensively is when I'm playing with fits, but rest assured the killboard only indicates a fraction of the fights I've been in.

I will put my Cam mk2 against any other EWar bot ingame without hesitation, and it's not unbalanced. Leave the EWar mods as is and think a little better next time you PvP. EWar skills are quite EP intensive so any drastic changes will have great impact on these specialized toons.