Which parameter of the Scarab makes sense at all?
Big, slow and extreme expensive bot - vs. - less hitpoints then a castel.
750 hitpoints @ 12m hitsize @ masses of noralgis and epriton
-> 1% hitpoints per industrial robot control pushes HP to 825
-> -0.3 hitsize per glider robot control brings Hitsize to 9
-> 5% repaired hitpoints p. adv. robotics
-> 5% demob resist p. adv. robotics demob immunity...
1 legslot, 4 headslots, two universal torso slots
-> either shield, or lwf or plate or self repair
-> not enough accumulator for RR
-> not a single reason to fit a weapon:
- no visual range
- no hitpoints
- no lockrange
- no sensor strength
- did i already mention the low hitpoints?
-> nexus bonus as mentioned from Alexadar makes no sense on hauler in a system where you mine into a container, not the hauler itself. Also, its almost impossible to run both mining nexus on same scarab, if you dont pump accumulator into it (either sacrificing legslot, or transfer energy to it)
Last but not least - the fact that its a "glider" hovering above the ground. I would like to hear from the DEVs if glider stay to be simply mechs without visual contact to the ground...
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear