Topic: Achievement System for Perpetuum

So this is idea to help players have short and long term goals for the game and have fun. Also to attract more players since Achievements are pretty popular with other consoles and games. It also seems to help with having a sense of purpose, so instead of a player logging in and wondering what to do for today, or what to spend EP on, they can have a list of achievements to work towards.

Weekly Achievements: Achievements obtained by doing x amount of something in a week such as getting kills, mining, etc. For each weekly achievement, the player gets a reward, probably NIC or kernals. In my opinion, it will work better with Weekly instead of Daily, so people don't feel like they have to login everyday and grind for the achievement. Some things to consider for this is the rewards so it doesn't over saturate the market by doing so.

Career Paths: This is to help players with select appropriate skills they wish to level. There are quite a bit of skills and can be really overwhelming for new players. So this is to help adjust that by having achievements such as “Whatever name for EW Pvping” which has set of skills listed to an appropriate level, a brief description about that role and such. That way the player can pretty much choose their role from the start and not worry about messing up Skills. Some other possibilities too are Core skill set. The player will be able to track their progress to see where they are at and how much is left on the achievement for whatever career path or career certificate.

Regular Achievements: Ideas are wide open for this and can help with additional future content to incorporate achievements with. Depending on some longer to do achievements, could get some fancy pancy rewards. But most I would see just get an achievement, maybe few NIC.

PvP achievement potential issue: Like the failed bounty system in EvE, one can easily get around and do pvp achievements by getting a 2nd account. So this would be more of a programming challenge to make sure kills are legit; parameters could include stuff like an equipped bot, bot worth a certain amount, achievement only counts the killed player once to avoid repeated kills/griefing, etc.

Because this is a sandbox game and there is a lot to do, I believe adding an achievement system would be a fun addition and attract more players as it gives them some guidance. But that's basically the idea in a nutshell.

Re: Achievement System for Perpetuum

+1

Re: Achievement System for Perpetuum

afaik on the todo list of the DEVs for several YEARS now...

with steam greenlight, perhaps comming up in priority a bit again... after microtransaction paintjobs as DLC for steam shop...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Achievement System for Perpetuum

Achievement: Mister Twister - obtained by spinnig your bot in terminal x times.

Re: Achievement System for Perpetuum

Annihilator wrote:

afaik on the todo list of the DEVs for several YEARS now...

with steam greenlight, perhaps comming up in priority a bit again... after microtransaction paintjobs as DLC for steam shop...

That's right, *after* paintjobs.

Also, killboards?