Topic: Chirp, Chirp. Any word on the 2 week patch?
Terraform suppression building
MPC Aura buildings
Turret priority setting
Spark teleport
Private transport assignments
It's like the DEVs are on the dark side of the moon.
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Terraform suppression building
MPC Aura buildings
Turret priority setting
Spark teleport
Private transport assignments
It's like the DEVs are on the dark side of the moon.
News from IRC: soon(tm)
It's like the DEVs are on the dark side of the moon.
no, that place is already occupied
Testing/fixing of the private transport assignment system is taking longer than expected (lots of different cases), but we're getting there.
Testing/fixing of the private transport assignment system is taking longer than expected (lots of different cases), but we're getting there.
Nice. Thanks for the update!
t5-t6
t5-t6
not so hasty, that the content for the patch thas was planned ~6 weeks after blog... and thats next week.
first let them and work and TEST and release the other stuff.
most important rules:
no.1:
it always takes longer then expected.
no.2:
ppl still *** about it even that they know rule no.1.
most important rules:
no.1:
it always takes longer then expected.no.2:
ppl still *** about it even that they know rule no.1.
Best thing to do though when you go beyond the amount of time estimated, is to give an update on why you have gone beyond your estimate. Communications goes a long ways in this industry.
Effective communications actually. Not, "Hey guys so we were thinking to ourselves that what you did on gamma is not actually what we wanted so in three days we are going to *** all over your hard work." But the new changes worked! Theres so many people in game they just decided it was better to stay out of general chat for fear of conflict. General chat actually got into the single digits during Au timezone this week. I would call that success!
Oh and while we're at sharing information, the patch itself is turning out to be more extensive than planned, mainly due to the numerous fixes to missions and the mining tutorial. Which are probably the best reasons to get this out asap
Oh and while we're at sharing information, the patch itself is turning out to be more extensive than planned, mainly due to the numerous fixes to missions and the mining tutorial. Which are probably the best reasons to get this out asap
The other DEVS must think your a slave driver Z00M .. good to see progress being made !!
Oh and while we're at sharing information, the patch itself is turning out to be more extensive than planned, mainly due to the numerous fixes to missions and the mining tutorial. Which are probably the best reasons to get this out asap
Very nice. Those are fixes needed badly....
Oh and while we're at sharing information, the patch itself is turning out to be more extensive than planned, mainly due to the numerous fixes to missions and the mining tutorial. Which are probably the best reasons to get this out asap
so, are turrets going to get fixed?
so, are turrets going to get fixed?
Which turret bug are we talking about here again?
edit: nevermind, I found your ticket.
mqx wrote:so, are turrets going to get fixed?
Which turret bug are we talking about here again?
edit: nevermind, I found your ticket.
What bug?
I know about one turret bug which should be fixed in the patch, the one where missile turrets decide to shoot or not by calculating LOS in a straight line, instead of the ballistic arc they can shoot in.
I know about one turret bug which should be fixed in the patch, the one where missile turrets decide to shoot or not by calculating LOS in a straight line, instead of the ballistic arc they can shoot in.
so the bug/exploit we reported will not get fixed in the next patch?
DEV Zoom wrote:I know about one turret bug which should be fixed in the patch, the one where missile turrets decide to shoot or not by calculating LOS in a straight line, instead of the ballistic arc they can shoot in.
so the bug/exploit we reported will not get fixed in the next patch?
Can't tell yet, we still have to do testing on that one.
mqx wrote:DEV Zoom wrote:I know about one turret bug which should be fixed in the patch, the one where missile turrets decide to shoot or not by calculating LOS in a straight line, instead of the ballistic arc they can shoot in.
so the bug/exploit we reported will not get fixed in the next patch?
Can't tell yet, we still have to do testing on that one.
so have you guys tested all the possible solutions that I/we gave? or are they not acceptable?
So is it a bug or exploit?
If it has been deemed a exploit and has not been fixed it would be best for the devs to detail it and tell people not to do it.
So is it a bug or exploit?
If it has been deemed a exploit and has not been fixed it would be best for the devs to detail it and tell people not to do it.
Oh god please say it an exploit so i can get my weekly laugh
So is it a bug or exploit?
If it has been deemed a exploit and has not been fixed it would be best for the devs to detail it and tell people not to do it.
Forum Rule #8 prevents them from doing so....
Gremrod wrote:So is it a bug or exploit?
If it has been deemed a exploit and has not been fixed it would be best for the devs to detail it and tell people not to do it.
Forum Rule #8 prevents them from doing so....
Okay...
In general then if something is an exploit and the devs have not posted here on the forums or on the blog that it is an exploit. Then I would have to assume that no one can be banned for it since it was not deemed publicly as an exploit by the devs.
the devs would like to disagree with you: http://blog.perpetuum-online.com/posts/ … -the-room/
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