Topic: Idea for the No Build around Teleporters
Just a couple questions and an Idea.
1. What happens if the randomc colixum ore spawns around or near a teleporter? We won't be able to build a tower near it to mine it =/
2. Your potentially cutting islands by a quarter of the terraforming limits. Islands with 4 teleporters get a 8K range that is unbuildable.
I have heard or seen on the forums or something somewhere that one of the major reasons for this change is because of hi tech turrets with boosters being able to hit at the range of 1K or more, and at 500 meters you jump into an get blasted by turrets. I agree something needs to change.
I propose this:
1. The range of the building be limited to 1k from teleporters
2. The turrets range be reduced to under 1K fully buffed (hi tech)
3. Individual Masking of All turrets and Eneregy related building be buffed where a regular heavy mech won't see the turret until 900, which gives the long range fit sniper seth and Grophos a reason for someone to use "target Markers"
I think this will help more then cutting off 8K of an island. Just my 2 cents feel free to shoot it down with logic and reasoning.
http://www.perp-kill.net/kill/239407
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