Topic: ACCOUNT RESET

CAN I HAZ ACCOUNT RESET NOW? 

I mean with all these changes, my specialized mining account will have to wait 7 weeks to be after the patch on blue islands!  I want my EP Reset.  I feel like I am being horribly Jewed out of my hard earned money!

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Re: ACCOUNT RESET

+1 GG

Re: ACCOUNT RESET

As much as I hated the account reset, these changes really screw the spent EP up, so +1 from me, although it should be a reset without the name loss, corp history loss etc...

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Re: ACCOUNT RESET

Sid from mining wrote:

As much as I hated the account reset, these changes really screw the spent EP up, so +1 from me, although it should be a reset without the name loss, corp history loss etc...

This +1

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Re: ACCOUNT RESET

-1 Changes doesn't make that much differences to make a full reset. Just mining extensions maybe, but again - I don't think everything is changed THAT much.

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Re: ACCOUNT RESET

-1. Full account reset is too much. There is a case to be made for mineral extraction and industry reset (which I also happen to think isn't necessary) but not a full reset - that's just greedy.

Re: ACCOUNT RESET

-1 - Give veterans and noobs (like me wink) alike an even playing field for new features.

Re: ACCOUNT RESET

the numbers have been changed but the extentions are still there where you need them for the same stuff you want to do.

no need for a reset. and if you want to stop doning what your doing now then its your problem.
-1

Re: ACCOUNT RESET

-1 no need for this, all your skills still have an advantage, and we are getting EP back from navigation, not much but nice to have.

RIP PERPETUUM

Re: ACCOUNT RESET

-9000


No need for reset. if they start doing this every time they make a change to the game it would suck massive balls

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Re: ACCOUNT RESET

+9000
The effect of many industrial/mining skills have changed _significantly_. Degrade options should be provided.

Re: ACCOUNT RESET

A miner specialized on a certain color will only need to mine some specific ores, but no longer mine all ores.
Up to now there was a reason eg. beeing specialized in Stermonit, from now on, this specialisation is only for some miners relevant while others will never mine Stermonit.

A bit more tricky is the question for producer wheter you put your EPs in material reduction or time reduction. With Indy 2.0 I expect this to have severe changes. A top end producer would have still both maxed, but for the medium old producer (3-9 month) this will be a major issue wheter to be able to respend EP or not.

Re: ACCOUNT RESET

+1...

If u change GAME MECHANICS u need to reset EP,not all but just those u changed... fuuu

WTF u thing we are paying for???? >For stealing ep,not ofc
!!!!

If u dont give us reset option i cant tell free that u steal from us EP/€ tongue

14 (edited by Burial 2012-05-31 16:59:20)

Re: ACCOUNT RESET

Will we start to get resets every time something drastic changes?
If that happens then we should, naturally, also get a reset when some bot/item/whatever looses its edge. Don't think we need to go there so -1. Just adapt.

Re: ACCOUNT RESET

did i miss the DEV post where they say defenately that they wont reimburse the mining extensions?

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16 (edited by Crepitus 2012-05-31 18:08:18)

Re: ACCOUNT RESET

Burial wrote:

Will we start to get resets every time something drastic changes?
If that happens then we should, naturally, also get a reset when some bot/item/whatever looses its edge. Don't think we need to go there so -1. Just adapt.

When people's months to years long plans for character building (while paying) get *** over by massive changes in direction in the game then yes I think resets are warranted. 

Some bot or extension not being as effective is more like gradual evolution in the game where as industry in the patch is a completely different system and therefore people should be given the option of a blank slate for the new world.  This is definitely the case with this patch.  The game is changing in fundamental ways and previous choices were based on the old mechanics. 

At the absolute least all Industry related extensions should have the up/down refund buttons from trial accounts for a week or so after (EDIT: Without the ridiculous *** restriction).  But really with all the faction changes too, a full reset is totally warranted (once again as an OPTION not a requirement).

By your logic everyone with Navigation 10 should lose those points when it goes away as an extension.  Think about that and expand the idea to everything you built your character around.

Population graphs

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Re: ACCOUNT RESET

LOOK, the game is going to change, some extensions will not be worth that much due to these changes all I hear is whine and give back the EP.

Maybe when the game changes to the advantage of some extensions, and  with this logic they should take EP away.

RIP PERPETUUM

18 (edited by Burial 2012-05-31 20:14:48)

Re: ACCOUNT RESET

Crepitus wrote:
Burial wrote:

Will we start to get resets every time something drastic changes?
If that happens then we should, naturally, also get a reset when some bot/item/whatever looses its edge. Don't think we need to go there so -1. Just adapt.

When people's months to years long plans for character building (while paying) get *** over by massive changes in direction in the game then yes I think resets are warranted. 

Some bot or extension not being as effective is more like gradual evolution in the game where as industry in the patch is a completely different system and therefore people should be given the option of a blank slate for the new world.  This is definitely the case with this patch.  The game is changing in fundamental ways and previous choices were based on the old mechanics. 

At the absolute least all Industry related extensions should have the up/down refund buttons from trial accounts for a week or so after (EDIT: Without the ridiculous *** restriction).  But really with all the faction changes too, a full reset is totally warranted (once again as an OPTION not a requirement).

By your logic everyone with Navigation 10 should lose those points when it goes away as an extension.  Think about that and expand the idea to everything you built your character around.

I am mostly talking about bots that take long way to train up. I understand that a lot of these skills are used by most of the other vehicles too, but there is still tons of EP that is only needed for these particular bots. If they change, do you think people should get a reset too?

I don't really care if industry gets reset or not, what I would like to avoid is the future whine of reset after something changes.

Re: ACCOUNT RESET

i got all the EP back where something significant got changed:

- navigation (removed)
- intensive mass production (removed)

- faction specific mineral/plant mining/harvesting extensions got all reset.

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20 (edited by Ville 2012-06-02 05:40:29)

Re: ACCOUNT RESET

I got refunded what I need thank you devs!  Wonderful job you did there!

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Re: ACCOUNT RESET

Yep, it was a balanced Ep refund. Thanks.

Re: ACCOUNT RESET

I don't like EP resets, but certainly the complexiety of industry extensions should be lowered and EP returned due to the diminishing return mechanics.

Just look at the graph : http://content.perpetuum-online.com/ima … points.png

Its almost linear past the 275 point mark.

RIP PERPETUUM

23 (edited by Arga 2012-06-04 18:41:44)

Re: ACCOUNT RESET

Its the same with combat skills, you spend 50K EP for that extra 1%.

Production has simply become a game of incremental increases, instead of huge jumps.

With very high volume productions, which will come into play sooner or later, where .5% means alot more than it does now.

Lets call it again, a population issue. We've really become used to 20 player corps with 100 running lines, and then no, even 2-3% doesn't mean much; a few extra hours mining. But when corps get back up to 100 or 200 players like it was near launch, and indy players now have 1m EP running 500 lines at 100 cycles, .5% WILL make a difference.

Edit: and then at some point, when its 1000's of lines running, or making super large PBS structures / titan sized robots when .5% can mean saving millions of NIC worth of mats; that will be worth 50k EP.

Re: ACCOUNT RESET

Arga wrote:

Its the same with combat skills, you spend 50K EP for that extra 1%.

Production has simply become a game of incremental increases, instead of huge jumps.

With very high volume productions, which will come into play sooner or later, where .5% means alot more than it does now.

Lets call it again, a population issue. We've really become used to 20 player corps with 100 running lines, and then no, even 2-3% doesn't mean much; a few extra hours mining. But when corps get back up to 100 or 200 players like it was near launch, and indy players now have 1m EP running 500 lines at 100 cycles, .5% WILL make a difference.

Edit: and then at some point, when its 1000's of lines running, or making super large PBS structures / titan sized robots when .5% can mean saving millions of NIC worth of mats; that will be worth 50k EP.

Yes I understand Arga, but I already spent the 50K EP , at some point it will be worth it, pre-patch it made a huge difference, so I could have used that extra EP for something else until the time comes to use it for large mass production.

RIP PERPETUUM

Re: ACCOUNT RESET

I think I'll have to disagree.

As a production toon, your first priority is always to reduce your ME, even if its just a small gain. All I was trying to say is that eventually that small gain will mean more, but there isn't any skill more important.

You can make an arguement that there's no reason to produce on beta or gamma, since the risk of producing there doesn't balance out the very small increase in production from a 50 to 130 pt factory; but part of the reason it doesn't, is because you have maxed skills.

The entry level into being a producer is much better now, there's no longer that huge OP gap between high EP players and 90 day players. This is now more inline with combat, and will only be more so when they change combat skills to also be diminishing returns.

I don't see why any high EP producer would actually give-up the only advantage they have over newer players, or where that EP could be better spent; other than just wanting to get out of the manf. biz because it's no longer an elite vet only playing field.