Topic: Colony System : Expectations
There are a lot of good threads about the upcoming expansion, some of them are getting very detailed.
I wanted to step back and just take a breath for a moment.
Perp is still a very new game and this expansion is alot different than Terra, where they really just gave us more of the same Beta Island, with an overhaul on SAPs, but nothing that we weren't already used to.
In theme park games, we all basically understand how expansions work. We've completed the previous tier of content (or gave up on it) and we are anticipating the new dungeons and raids. When it releases, some players go into the first raid instances under-geared, and wipe to the trash. But that mechanic of release, grind gear, and overcome is well known, so and expected.
In our sandbox game, there's no history of expansions to prepare us.
But really, the key difference is: Gamma is only as difficult (Risky) as we, the player base, make it.
Its very easy to get bogged down in the details, theory crafting how this piece will work with that, but in the end, we won't really know until the PBS hits the PVP.
The open world structure for the colonys is new. There are clearly some players that are expecting gamma and beta to be similar in play style, that is a fixed level of risk, with the SAP mechanic maintain that risk on beta and defense mechanics on gamma.
I just see the whole dynamic as being different though. Now that there will be destructable entities, the level of activity around gamma bases will be significantly higher than it is around beta outposts. And I sense that many others have anticipated this same reaction.
The unrealistic expectation here, is that the game mechanic will 'pick up the slack' between the increase in the volume of attacks without an increase in the number of defending players. That is, gamma is a new environment with higher risk, but that corps can maintain their stust quo.