Karism wrote:All turrets need more range than they currently have, 4/500m makes them too vunerable to anything with more range, increasing base from standard to hitec, as well as maybe a optimal range buff from boosters as well would be a good start.
Also, even standard turrets should be somewhat tough, comparable to a plated mech/heavy at least.
Because turrets are stationary, the terrain advantage is entirely dependant on the player that deploys them.
Unlike NPC's or even PC's, you can't trick, force, or trap a turret into moving to unfavorable ground.
If the area is terraformed to prevent PC's from getting LOS/missle lock at under 400m, long range sniper fits are useless.
If the attacking party has time to terraform to defeat placement, well the turret has acheived part of it's objective atleast, which is to delay the advance.
If there's no one home to take advantage of that delay, then it wouldn't matter if it took 5 mins to kill a turret offensively, or 5 mins to TF around it.
Then it becomes a tank/dps issue. Should 1 Turret be able to break a T4 Hmech tank? How about a Troijer mk ii tank? Or an injector fit Ictus?
Terrain wise, it could be possible to make it so multiple turrets can cover the same area.
If that's the case, now if its OK to tank 1 dps, should they be able to tank 2, 3, 5 ?