Cobalt wrote:"Those who do the work reap the rewards." Thats as simple as that.Franlky i would take your proposition more seriously if you had "at least" pushed 1 combat and 1 industrial relation up to more than 6.0
In that case your proposition would be more interesting, in the fact that you would be also impacted by the change.
OMG, you again are sidestepping every argument I make by falling back on the "effort" card, which frankly means everything I wrote in my first reply to your initial response is spot on!
Cobalt wrote:Playing a game has absolutely nothing to do with being mistreated as a youth, its time investment versus reward ingame. Every mmo need a grind somewhere, or it would be instant gratification as i said earlier. Here we have a grind, and the reward is better efficiency.
You are again display clinging to the idea that "effort" must have "reward", regardless of its intrinsic value or value to others. Things simply do not work that way, they never did and never will. Just trying hard at getting top notch grades in school, does not mean an employer 5 years down the road will pay you 20% more for doing the same thing as anyone else when you perform just the same! And being a genius does not mean you do not have to work for a living!
You are totally sidestepping the arguments and directly connect effort with better efficiency as if those two have a meaningful relationship or at least as meaningful as training up extensions to achieve the same.
Cobalt wrote:Now if the DEVs choose to dilute and dilute each time more the grind part out of the game, id prefer they tell it now so i wont bother:
-farming NIC
-farming research
-pushing up standings
-etc...
If all this become easier at a time or another because someone cant handle the grind, ill just "do nothing more" and wait until it becomes easier. My time is not less precious than any other one time.
You are mixing things here that make sense with those that do not, simply because you are blind sighted by the effort you already put in under the current system. Take your kernels argument from your first post You totally missed the reality that they can be bought from others whereas standing cannot. And now you are missing that gaining new research knowledge by analyzing leftovers from NPC makes perfect sense. It is not just some artificial "effort" and "reward" flow like standing is. You just perceive everything you mentioned as a grind and pile it onto one stack as if it is the same because it costs "effort", without looking deeper into meaning.
You also bring up the time based leveling up argument, neglecting that this game is fundamentally that, where it not that you have to decide where improve. Improving combat by spending EP does mean your industry does not. If you feel that just waiting to gain EP because that is lame, then you fundamentally disagree with this games core.
Cobalt wrote:There are boring things to do to build up your world, so you can enjoy other things, wich have much meaning BECAUSE it was tedious to get them.... See my point?
If we follow your reasoning of "dont wanna do the grind", lets just play all the time like its atm in the test server.
I get your point, but you are missing mine completely. Never did I argue that standing should have no effect on a players use of installations. I argued just that it is fundamentally incorrect to have it effect efficiency of installations and that we have prices that can be affected by them. I also proposed a more reasonable way of gaining standings, more akin to how you would get it in RL business interactions.
I offered constructive arguments and alternative use of standing in industry, all I got back is two versions of reply:
1) I did the effort under current rules and I want to keep the rewards I gained under current rules.
2) Missions are meaningless without the effects we have under current rules.
The first is downright being stuck/stubborn and not being open for change, based on you did the grind. Well you had the benefits too all that time since you did, so stop using it as an argument.
The second highlights there should be brought true rewards for missions, of all types, that go beyond the long lasting "side" effects. This would make missions stand o their own as an activity, instead only being done to get spark X and standing Y for industry. After which that career ends.
Right now, I can say nothing more then express my disappointment. And please know that if there is no other way, I will just like EVERY other gamer, do the grind. But that does not make it good game play, but just the opposite!