Topic: Gamma teleport activation mechanics discussion

The teleports leading to the new gamma islands will be all deactivated at first and it's your task to activate them (deactivated teleport lines are shown in grey on the world map).

This will be a single procedure, or we will had to reactivate gates from time to time?

Re: Gamma teleport activation mechanics discussion

Alexadar wrote:

The teleports leading to the new gamma islands will be all deactivated at first and it's your task to activate them (deactivated teleport lines are shown in grey on the world map).

This will be a single procedure, or we will had to reactivate gates from time to time?

You'll have to do this only once for every teleport channel and they will stay activated forever. It's just a little fun for the initial rush and requires some community/corporate effort.

Re: Gamma teleport activation mechanics discussion

hmm, while i like the "rush" for activation of the teleporter -> i feel like that is a missed opportunity to implement a new gamemechanic.

Ewar tunings... cant wait to test those.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Gamma teleport activation mechanics discussion

Wouldn't be opposed to a 24 hour power need on teleporters.

Participate, Congratulate cause everything else will be seen as HATE.
Max yellow max all skills lvl 10 min max for the win

Re: Gamma teleport activation mechanics discussion

Well if you think it would be a good mechanic you're welcome to open a topic for it smile