Topic: More Bots Please
This topic is only for Ideas of new bot types that wouldn't tip balance
There are niche rolls for about everyone in most games weather it a Theme park or sandbox. Having a Niche in a sandbox makes it more enjoyable.
While the selection of robots we have is good it’s my opinion that Prep could easily expand those options to some very interesting Niche rolls. Currently we have DPS, E-war, Support, Miner, Hauler, Harvester, and Scout. Out of those 7 only 5 are true to their niche rolls, DPS, E-war, Miner, Hauler, and Harvester. The argument could even be made that Hauling isn't a niche group yet as Hauler bots are available thru the exact trees as miners and harvesters.
To complicate these niche groups you could split them all in 2 and have Basic or Advanced Niche styles (little bots vs. big bots). That in mind we are left with 2 big Niche groups currently in game that must use under developed bots for their niche purpose. Scout: max skill detector light or Mech, Arkhe on gate, fully masked L/E-war or Light. There really is no bot or set of bots built especially for this task. Support: Rivler/Symbiont for Remote anything they have no bonus to transfer or repairing. Same as scout no bot for this task specifically.
Current in game roles that should have bots introduced in the game.
Scout: Bonus to detection, no weapon slots, light and fast but easily seen.
Support: Mech or Heavy mech with Bonuses to Energy transfer, Remote Rep and Nexus support. (would suggest one bot per bonus type, not a one stop support shop)
Roles that could be intorduced in game w/ current mechanics
Heavy assault: Assault bots big brother able to fit 3 Med weapons and receives bonuses to them. Scraficing some of the speed and slope of the current Assaults for beefier armor and bigger weapon slots. These bots have a role at flanking Mechs and H-Mechs.
E-War assault: Losing a weapon slot to gain a head slot or indy/misc slot these lightened versions of the current assault class lose the bonus to weapons but gain it in E-war like their Light E-war counterparts.
Speed Mech:Reduced weight and fitting capacity of their current brother. They gain an edge in speed but lack real fire power or tank. Maybe add bonuses to detection and de-mob resistance
Blockade runner: The Sequer and Lithus's stealthy cousin reduced cargo capasity and size to improve speed and masking
E-war infantry: Light and Mech versions that loose one Headslot and one E-war bonus to gain some armor & firepower bonus for their factions weapon type.
Carrier/ field fitter: Carrying fitted bots to a new station and allowing for field fitting (bots in squad and with in 100m of this type bot can access its cargo, interact with a point that will allow a field fitting screen to re-fit on the fly would need a cool down and bot power down time)
Spec-ops: Assault and Mech class with bonus to Masking, losing some of their armor but retaining the maximum # of weapons and a bit of speed
These are just my thoughts I intentionaly left out all the hover bots cross overs because I'm sure that AC will give us more of those in time.
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