Topic: Gamma NPCs

On the new gamma islands i would love to see  roaming MK2 NPCs with 100% kernel drop and a higher chance of tired loot.

Perhaps only like 4 of the mk2 with a observer. Just so we can have more difficult, and more diversity in the NPCs.

Just a tough.

Discuss.

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Re: Gamma NPCs

im all for nasty bad *** NPCs tho at the same time a balance is needed with easier spawns smile but i do like this idea big_smile

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Re: Gamma NPCs

+1

They should be harder to take down than "double suppress and range fit"

Make them NASTY buggers tongue

Looking forward to new players and new conflicts.

Re: Gamma NPCs

+100
Love the idea these bots should be tough to kill and hit hard. Would be cool to see a NPC that cant use ewar but is also immune to it as well a new MK2 Observer or something

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Re: Gamma NPCs

Tux wrote:

+100
Love the idea these bots should be tough to kill and hit hard. Would be cool to see a NPC that cant use ewar but is also immune to it as well a new MK2 Observer or something

yep, no doubt that the roamers of Gamma islands should be elite.  Besides that, those living on Gamma will need things to shoot at like NPCs because there are no players playing the game to target! hmm

Re: Gamma NPCs

Takeo Prime wrote:
Tux wrote:

+100
Love the idea these bots should be tough to kill and hit hard. Would be cool to see a NPC that cant use ewar but is also immune to it as well a new MK2 Observer or something

yep, no doubt that the roamers of Gamma islands should be elite.  Besides that, those living on Gamma will need things to shoot at like NPCs because there are no players playing the game to target! hmm

Except the 250 who log in every night.

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Re: Gamma NPCs

you mean 250 CONCURRENT PLAYERS?

Or 250 account logged in during your 8 hours night time period???  smile

8 (edited by Ville 2012-03-16 18:46:24)

Re: Gamma NPCs

whoa cobalt your reading too much into this, I am refering to the 250 accounts, that include 9 myself.

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Re: Gamma NPCs

Random roaming gamma mobs, as well as roaming ore, is going to generally make 'simple' things like mining ops challenging; not to mention occupied islands will still be targets for small roaming groups even if they can't directly attack well defended outposts.

So basically, G-NPC's will generate the need for combat bots to be present in most situations until proper defenses can be built up.

Re: Gamma NPCs

Arga wrote:

until proper defenses can be built up.

And get nerfed and watch a huge sector of the game rage quit while a small handful of people are very happy.  This is a wonderful idea!

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Re: Gamma NPCs

You are pvp players... you dont need NPCs, you need pvp!

am i right?

Re: Gamma NPCs

Rabus0 wrote:

You are pvp players... you dont need NPCs, you need pvp!

am i right?

yea but in pvp the stuff only gets blown up. somewhere the stuff has to come from. and that is pve and mining... ^^

13 (edited by Sundial 2012-03-22 15:44:58)

Re: Gamma NPCs

Correction Rabus0: I am a PvP, PvE and Industry player. I like to get the most out of the game I so play all aspects of it.

Of course, I primarily identify as a PvPer since that is the most challenging aspect of the game... besides 3 star heavy mech officer beacons fuuu

Anyways my point here is just because we like PvP doesn't mean we can't also like PvE/Industry.

+1 to Kanogis idea.

Looking forward to new players and new conflicts.

Re: Gamma NPCs

+1 wish to see mk2 Superiors big_smile

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Re: Gamma NPCs

+1 also,
but my point was to needle "real pvp"/griefer players who dont want NPCs and stuff for pve/industry! lol:lol:

We will see what devs preparing to us!

Re: Gamma NPCs

We can consider gamma NPC free until they decide to fix the current NPC bugs.

Looking forward to new players and new conflicts.