Topic: Questions about Expansion
and hopefully some answers.
New islands Names
If you add (exaggerated) 100 Islands at once - will they all have an individual unspell-able Name?
(POV Tranlator DB: 100 tokens)Islands sectors
Will you scrap the concept of meaningless sectors, or trying to find another bunch of 5 random sector-names per Island again?
(POV Translator DB: +500 tokens)Teleporter Names
Teleporter usually named after the sector they are located... so this extends on #2
(PoV Translator DB: +2-4 tokens per teleporter depending on connections)The representation of the Map - will it change?
ingame - currently i can hardly open the Map without risking a freeze or crash- and thats mostly because its showing me more information then i actually want to have. Im on one islands, but the game loads all 12 at once, with accurate terrain data and passable slope/building data that i do not care the moment i open it.
Even when i zoom out to see where a certain teleport line goes - i dont need the terrain information of that other island until i zoom in on that island. ...
(more details if requested)Cultivation of plants
will we be able to cultivate stuff, or will we still have to use the "trial&error&8-hour wait" mechanic to plant something that we can harvest ?
Currently the plant incubators are not even usefull for "decoration"...More Unobtainium and Handwavium?
If you implement new Ores and Materials - will you again give them unspell-able names and add things to the PSE that do not exist in RL? Scifi usually adds 1 or 2 artifical Elements to explain the scifi-tech (trilicium, naquada, tiberium) - Perpetuum already has more...t.b.c.
Whining - It's amazing how fast your trivial concerns will disappear