I'm for the timer. I'm against changing the time. The field containers, while used for other things, are mainly to stick crap in to trade in the field or to facilitate mining/harvesting (which could technically fall under the crap to trade reason). The way it is now, you put the container in range of as many plants/minerals as possible so you can use that can as long as possible. The other day two of us used a single container for hours (boy was that fun). This being the case, I don't see a need to change the length of existence of the containers, whether player or npc-dropped. The timer might be a nice addition, but in the case I outlined above, the timer would be useless because the container was open the entire time until we moved out of its range, then we cleared everything out of it and deployed a new container. The timer wouldn't start counting down until after I was done with it, at which point I wouldn't see the timer anyway.
Adding a 2-hour (or any length) timer that does NOT stop when the container is opened would also screw things up in the above example. Were that to be implemented, I would adapt - but I don't see the need to, as Nagrhia said (with some deep south redneck mixed in), fix that what ain't broke.
This boils down to the same argument that has happened several times already - people want a way to store more crap in the field and get it back easier and faster. Read the thread about repairing/packaging items in the field. Read the thread about the "need" for a travel bot. Read any number of threads and they all boil down to "give me a way to do things faster and easier". Instant gratification.
Compare this system to any MMO ever. It's about inventory management. If you're "out in the wilds" then I suppose you should have planned to be "out in the wilds" and brought along a friend in a sequer. Or destroy some crap you know is only recyclable and doesn't sell for jack. Or whatever. Give people this can that lasts for a decade before it pops and we again have no reason to bring anything to the field other than DPS bots, and no reason to train for anything.
Happy now that I said more than 8 words?
e:(also, fwiw, your idea about resetting the timer instead of pausing it, I liked)
Last edited by Quotidian Grind (2010-06-17 22:06:04)