Topic: Field container life span increase

1, I want to ask for the field container and player dropped container life span to be increased to something like 20+ minutes.

2, What accually resets the field container's or any container's despawn timer? On numerous occasions viewing the field container did not reset the despawn timer on my containers and they dissapeard right after I viewed them or within 1 or 2 minutes.

Re: Field container life span increase

like on many places mentioned: Field container timer ist not RESETed on open, its stopped

i think thats even in the info of the container.

Re: Field container life span increase

this does make the container scary to use since you cant seem to see the time left. can the time left be at least displayed or reset in some way?

Re: Field container life span increase

good idea:

/signed

Re: Field container life span increase

/signed

Re: Field container life span increase

Well that could be so usefull ...
/signed smile

Re: Field container life span increase

/signed as well. Currently we have to have someone camp the container and keep it open at all times. Losing 10mil NIC because we forgot how long the container was left unopened, or that someone wasn't constantly keeping it active, is not acceptable. Fortunately, this hasn't happened yet. But it almost did by 45sec once.

Last edited by Blackomen (2010-01-21 23:25:08)

Re: Field container life span increase

considering the container is something you have paid for, there should be some permancy about it, with a safeguard against "littering"

I would suggest that standard loot containers have a 10 minute life. and field containers have a 2 hour fixed life. . a 5/10  minute warning would be nice to remind the owner that their container is about to expire.

Re: Field container life span increase

2 hours?
I'm almost sure some nasty guys will spawn 10 thousands field containers in newbies areas just for fun, and see if it makes game lag tongue

Re: Field container life span increase

Make it consume some battery from the container per minute, after all of them are consumed, despawn container.... :-)

Re: Field container life span increase

Or one container can be active per person at once

Re: Field container life span increase

Agreed. 10 minutes is more than enough if opening the containers halts the timer but displaying the time remaining on the open container screen would be very useful. This would be usful for both loot containers and player created containers.

Re: Field container life span increase

I don't see why opening the container can't reset it instead of pausing the timer. If there's a problem with server load, limit each person to 1 container active (dropped by them) at a time.

/signed

Re: Field container life span increase

I like the idea that the container only last 5/10 min ....... but lets bump it to 20/30   or lets have it re-set and still increase the time to 10/15  or so.  after all, if your out in the wilds, it can take 10 to 20 min to do a round trip to station and back.

Also, limiting active containers to 1 per person is a god idea to cut down on lag, and eliminate world clutter.

Can we have  a  DEV or GM add their 2 NIC's to this ?

Re: Field container life span increase

I vote we leave it like it is.

Re: Field container life span increase

Quotidian Grind wrote:

I vote we leave it like it is.

This gets my vote to, dont fix whats not broken

Re: Field container life span increase

And, the conservative brigade strikes again. roll

Re: Field container life span increase

I'm for the timer.  I'm against changing the time.  The field containers, while used for other things, are mainly to stick crap in to trade in the field or to facilitate mining/harvesting (which could technically fall under the crap to trade reason).  The way it is now, you put the container in range of as many plants/minerals as possible so you can use that can as long as possible.  The other day two of us used a single container for hours (boy was that fun).  This being the case, I don't see a need to change the length of existence of the containers, whether player or npc-dropped.  The timer might be a nice addition, but in the case I outlined above, the timer would be useless because the container was open the entire time until we moved out of its range, then we cleared everything out of it and deployed a new container.  The timer wouldn't start counting down until after I was done with it, at which point I wouldn't see the timer anyway.

Adding a 2-hour (or any length) timer that does NOT stop when the container is opened would also screw things up in the above example.  Were that to be implemented, I would adapt - but I don't see the need to, as Nagrhia said (with some deep south redneck mixed in), fix that what ain't broke.

This boils down to the same argument that has happened several times already - people want a way to store more crap in the field and get it back easier and faster.  Read the thread about repairing/packaging items in the field.  Read the thread about the "need" for a travel bot.  Read any number of threads and they all boil down to "give me a way to do things faster and easier".  Instant gratification. 

Compare this system to any MMO ever.  It's about inventory management.  If you're "out in the wilds" then I suppose you should have planned to be "out in the wilds" and brought along a friend in a sequer.  Or destroy some crap you know is only recyclable and doesn't sell for jack.  Or whatever.  Give people this can that lasts for a decade before it pops and we again have no reason to bring anything to the field other than DPS bots, and no reason to train for anything.

Happy now that I said more than 8 words?

e:(also, fwiw, your idea about resetting the timer instead of pausing it, I liked)

Last edited by Quotidian Grind (2010-06-17 22:06:04)

Re: Field container life span increase

I disagreed with the idea of repairing in the field, it makes no sense in terms of the game world and would make grinding bots even *more* lucrative and unbalanced.

I agreed with the idea of a shuttle bot because it makes no sense to not have one in terms of the game world, and it wouldn't negatively impact any aspect of the economy or combat significantly, if it was confined to pve areas as I suggested.

I agreed with the idea of a container that can at least be reset because containers vanishing after 10 minutes makes no sense in terms of the game world, doesn't make things in the field significantly more challenging to organize, doesn't add to the economy, doesn't do anything in fact except provide a vague irritation out in the field that there's no need for.

I think it *is* broken because having the mechanic as it is serves no purpose, makes no sense, and is arbitrary in a jarring way and so lessens immersion. I don't think anyone is making the argument for free containers, permanent containers or infinite containers, just containers that are a little more user friendly and consistent with the game world (or maybe it's just me with that last one smile ).

This is the first thread I've *ever* seen on these forums that comes close to having a substantial majority on one side of the argument, the side that says it needs changing. I'm sure the devs are busy atm and I don't know that this would be considered a priority matter, but I think there's a fair consensus within the community, which is damned rare.

Re: Field container life span increase

I would want it to reset the timer, because its not ONLY useful when mining and able to keep the container open constantly.

Example:

A group of players goes out to hunt in a fairly remote location.  They take a field container with them as well as a player in a Sequer.  They drop the container and everything that is looted is dropped into it and the Sequer's job is to haul loads back to the nearest teminal to get the most bang for their buck.

They CANNOT keep the container open constantly, as that would keep one person from fighting at all times, since the Sequer is going to be travelling a lot of the time.

If the timer just counts down, you need a ton of containers with you, and you never know exactly when the container will disappear.

If the timer resets, then they would reset it when they added/removed something from the container, giving them that 10 minute window every time.  They could fight for a few minutes without worrying about their loot disappearing suddenly.

I'm not trying to make things side more with farming NPC's, but I just want to see the container more useful for a wider range of things.

Re: Field container life span increase

Good info, Good debate guys...... Love all the opinions :-)  and I can see  both Galahad's and Quotidian Grind's points.

Re: Field container life span increase

I believe that field containers (FCon's) should be able to last longer than 10 minutes of non-use.
This is a planet that Earth has come to pimp. To me, it make no sense that a container used to retrive/hold alien tech, planet-resources should..disintegrate after 10 minutes of not constantly being open.

If this policy should continue, perhaps..instead of a timer, have all local mobs want to...procure that FCon and retrieve or deny us access by destroying the FCon. wink

Perhaps having all FCon's that are empty, auto despawn. Any that have items in at the magic-10...the FCon takes damage at set intervals  (which would double as a visual-timer) until the FCon is opened again, emptied, destroyed. cool

Re: Field container life span increase

I would love a timer reset and slightly increased life, it is amazingly boring to be a sequer pilot right now head out to location drop container and keep it open sit there for a few hours, it is even less entertaining than mining...

What about my lovely support sequer cant use it unless the rest of the team are with in 100m or drag the npc's into range. Or loot collection rather than relying on the hunters and their tiny cargo capacities to bring loot back.

Forcing some one to permanently be inactive to facilitate group play (team work realy sucks with out field cans) is a monstrosity in a social focused game.  Some mechanic to allow player cargo interaction with out this while in the field is needed, be it extending field cans or some other mechanic?

Re: Field container life span increase

30 minutes, paused (not reset), max total lifespan 6 hours, max 2 containers per person.
sorted.

Re: Field container life span increase

just give me a module (make it cost a lot of ep to get there, prerequisites, etc) I can stick on my sequer that takes anything mined/harvested and sucks it into the sequer's cargo hold.  then I don't need cans.  make it so i can have more targets for larger ops, and make that cost a crap-ton of EP as well (complexity 42 (because it's the answer) - level 1, 1 target. level 4, 2 targets.  level 7, 3 targets. level 10, 4 targets).  and make it take holy god cpu and reactor, and suck down accu like (porn reference omitted).

Last edited by Quotidian Grind (2010-06-19 02:39:36)